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*Moon Sigil: Allows spells to go critical and deal extra damage or heal more health. | *Moon Sigil: Allows spells to go critical and deal extra damage or heal more health. | ||
*Star Sigil: Allows the party to recover MP simply by defending. | *Star Sigil: Allows the party to recover MP simply by defending. | ||
*Soul Sigil: The most powerful of them all. This increases the party's health and also allows them to turn certain spells and abilities into more powerful "Souped-Up Skills" when they are below 50% health, or in the case of ''I'', under the effects of Reheal or | *Soul Sigil: The most powerful of them all. This increases the party's health and also allows them to turn certain spells and abilities into more powerful "Souped-Up Skills" when they are below 50% health, or in the case of ''I'', under the effects of Reheal or Focus Pocus. | ||
{{DQI&IIHD}} | {{DQI&IIHD}} | ||