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'''Orph''' is a town in the world of ''[[Dragon Quest VII]]''.
'''Orph''' is a town in the world of ''[[Dragon Quest VII]]''. It is found west of [[Estard Island]]


==Past==
==Past==
[[Hero (Dragon Quest VII)|The hero]], [[Kiefer]], and [[Maribel]] reach Orph. Inside Orph, they noticed that something was wrong about the town. All of the humans were unable to communicate. They eventually sought the help of [[The Woodcutter|the woodcutter]], a man who lives in a house near the village of [[Fishbel]], who has an unusual ability to talk to animals.
Long before the party arrives, Orph was protected by the white wolves. A monster, [[Deathpal]], threaten the town. The white wolves fought the monster and sealed him in a coffin within Mt. Ceide, the mountain of God. However, it did not come without a price. Many wolves were slain. For a time, there was peace.  


He eventually notices why the humans cannot speak. The people were not really human. They were animals in human form, and vice versa, the animals were actually humans in animal form.
However, sometime before the arrival of the party, the coffin was opened from the outside and Deathpal returned. He started to kill the wolves that imprisoned him long ago. One of the causalities was a mother wolf. She gave birth to a wolf cub who was taken in by a local farmer. To spite the wolves, he cast a spell on Orph which changed all humans into animals and vice versa. He returned to Mt. Ceide afterwards.
They also meet a young boy who is trapped in tough chains, whom they help escape. He wildly escapes, and left the town.  


The woodcutter decided to know the story behind all of this. After talking to some of the people (technically animals), they discovered the reason. Once in the past, there was a brave white wolf that fought off the monsters that invaded her territory, but in the end she did not survive. Before she died though, she gave birth to a child. The child, or more specifically the young boy earlier who was trapped in chains, went to Mt. Ceide, the mountains of the gods, to fend off the monster who killed his mother.  
[[Hero (Dragon Quest VII)|The hero]], [[Kiefer]], and [[Maribel]] reach Orph. Inside Orph, they notice that something is wrong about the town. Animals are running through the town and all of the humans are unable to communicate. Inside a shack, they find a young boy, chained to a wall by his neck. The Hero and his party is unable to free him nor talk with any of the humans. They eventually seek the help of [[The Woodcutter|the woodcutter]], a man who lives in a house near the village of [[Fishbel]]. This man has the unusual ability to talk to the animals.


They decided to go to Mt. Ceide to help the child. At the deepest part of the cave, they eventually defeated the monster, and locked it up in a coffin. Because of the death of the monsters, the town was eventually reverted back to normal, except for the wolf child. The woodcutter decided to keep the child, but [[Gabo]], the wolf, decided to travel with the hero, Kiefer, and Maribel.
They take him to the the town of Orph and tries to talk with one of the animals. However, he finds that he is unable to speak with them. However, he can talk with the humans. He eventually notices why the humans cannot speak. The people are not really human. They were animals in human form, and vice versa, the animals were actually humans in animal form. From the animals in human form, the woodcutter learns the story of Orph
 
Returning to the shack, the woodcutter frees the chained boy and he runs out of the town.
 
They decide to go to Mt. Ceide. The party finds the source of Orph's troubles, Deathpal. He explains what he did. It is during that moment that the young boy arrives and bites the monster. The party, along with the woodcutter, engage the monster in combat. The party defeats Deathpal and the boy bites him again. With this bite, Deathpal is paralyzed. He realizes that the boy is actually a white wolf who was caught in the spell that he cast in Orph. As a final spite, Deathpal casts his final spell on the boy. This spell curses him to remain in human form forever. The party reseals Deathpal in the coffin again, undoing the spell in Orph.
 
After the battle is finished, the party thanks the boy, who identifies himself as [[Gabo]]. They are surprised that he is able to speak but he can only communicate in simple sentences like "Gabo go" and growling.
 
The party returns to Orph to see the spell undone. They visit the farmer who took care of Gabo to find his disbelief that the wolf had disappeared. Leaving the shack, they see Gabo and his wolf friend outside the building. The woodcutter understands that he wanted to thank the man for his kindness. It is in this moment that the woodcutter decides to adopt of Gabo
 
They party, along with the white wolf, the woodcutter and Gabo, return to the portal and step through it, finding themselves back in the Estard Ruins. The woodcutter tries to bring Gabo with him but he refuses, saying that the seal on Deathpal could have only been broken on the outside and that whomever broke the seal was very powerful. Therefore, he wanted to defeat the evil that broke the seal in Mt. Ceide. The woodcutter acknowledges this requests and allows Gabo to go with the party.


==Present==
==Present==
Animals were now part of the history of Orph. At the time you enter the town, they are having a festival in which you could participate in. Winning their game will give you the Monster Book.
Animals are now part of the history of Orph. At the time you enter the town in which everyone dresses like animals. After visiting the village Elder, they get costumes which will allow them to talk to the villagers. They will also participate in a game to find the three women disguised as animals. Winning their game will give you the Monster Book.
 
The party goes to Mt. Ceide and return to the place where the monster was previously sealed. They hear a voice telling them to run away or face the consequences. Instead, they opened up the coffin once more. Deathpal is revealed to be in a human form now. He figures that it is punishment for what he did before. He recognizes the party and wants to make up what he did to Gabo in the past. He tries using magic to return Gabo to his wolf form but he fails. Instead, he makes him more human and gives Gabo the power to speak the human language. Gabo is ecstatic that he is finally able to communicate with the party. Deathpal also gives the party an Aquashard to the party. The party leaves Mt. Ceide to continue on their adventure.


When you go to Mt. Ceide and go to the place where the monster was previously sealed, they opened up the coffin once more. The monster that was inside was still there, and decided to make up for the bad deed that he did to the wolf by turning him back to a wolf. In the end, he made a mistake and he turned Gabo more human by giving him the ability to use the human language. The monster once again apologizes for his mistake, but Gabo was satisfied with the change, and decided to stay that way.
==Landmarks==
*Orph - The town
*Mt. Ceide - The mountain on which Deathpal is sealed.
*Brugeo's Harbor - Found only in the Present. This harbor leads to [[Brugeo|Brugeo's Mansion]]
*Brugeo's Mansion - Found only in the Present. One of three mansions owned by Brugeo. Visiting them is required to free [[Melvin]] later in the game
{{DQVII}}
{{DQVII}}
[[Category:Dragon Quest VII locations]]
[[Category:Dragon Quest VII locations]]

Revision as of 11:45, 24 January 2010

Orph is a town in the world of Dragon Quest VII. It is found west of Estard Island

Past

Long before the party arrives, Orph was protected by the white wolves. A monster, Deathpal, threaten the town. The white wolves fought the monster and sealed him in a coffin within Mt. Ceide, the mountain of God. However, it did not come without a price. Many wolves were slain. For a time, there was peace.

However, sometime before the arrival of the party, the coffin was opened from the outside and Deathpal returned. He started to kill the wolves that imprisoned him long ago. One of the causalities was a mother wolf. She gave birth to a wolf cub who was taken in by a local farmer. To spite the wolves, he cast a spell on Orph which changed all humans into animals and vice versa. He returned to Mt. Ceide afterwards.

The hero, Kiefer, and Maribel reach Orph. Inside Orph, they notice that something is wrong about the town. Animals are running through the town and all of the humans are unable to communicate. Inside a shack, they find a young boy, chained to a wall by his neck. The Hero and his party is unable to free him nor talk with any of the humans. They eventually seek the help of the woodcutter, a man who lives in a house near the village of Fishbel. This man has the unusual ability to talk to the animals.

They take him to the the town of Orph and tries to talk with one of the animals. However, he finds that he is unable to speak with them. However, he can talk with the humans. He eventually notices why the humans cannot speak. The people are not really human. They were animals in human form, and vice versa, the animals were actually humans in animal form. From the animals in human form, the woodcutter learns the story of Orph

Returning to the shack, the woodcutter frees the chained boy and he runs out of the town.

They decide to go to Mt. Ceide. The party finds the source of Orph's troubles, Deathpal. He explains what he did. It is during that moment that the young boy arrives and bites the monster. The party, along with the woodcutter, engage the monster in combat. The party defeats Deathpal and the boy bites him again. With this bite, Deathpal is paralyzed. He realizes that the boy is actually a white wolf who was caught in the spell that he cast in Orph. As a final spite, Deathpal casts his final spell on the boy. This spell curses him to remain in human form forever. The party reseals Deathpal in the coffin again, undoing the spell in Orph.

After the battle is finished, the party thanks the boy, who identifies himself as Gabo. They are surprised that he is able to speak but he can only communicate in simple sentences like "Gabo go" and growling.

The party returns to Orph to see the spell undone. They visit the farmer who took care of Gabo to find his disbelief that the wolf had disappeared. Leaving the shack, they see Gabo and his wolf friend outside the building. The woodcutter understands that he wanted to thank the man for his kindness. It is in this moment that the woodcutter decides to adopt of Gabo

They party, along with the white wolf, the woodcutter and Gabo, return to the portal and step through it, finding themselves back in the Estard Ruins. The woodcutter tries to bring Gabo with him but he refuses, saying that the seal on Deathpal could have only been broken on the outside and that whomever broke the seal was very powerful. Therefore, he wanted to defeat the evil that broke the seal in Mt. Ceide. The woodcutter acknowledges this requests and allows Gabo to go with the party.

Present

Animals are now part of the history of Orph. At the time you enter the town in which everyone dresses like animals. After visiting the village Elder, they get costumes which will allow them to talk to the villagers. They will also participate in a game to find the three women disguised as animals. Winning their game will give you the Monster Book.

The party goes to Mt. Ceide and return to the place where the monster was previously sealed. They hear a voice telling them to run away or face the consequences. Instead, they opened up the coffin once more. Deathpal is revealed to be in a human form now. He figures that it is punishment for what he did before. He recognizes the party and wants to make up what he did to Gabo in the past. He tries using magic to return Gabo to his wolf form but he fails. Instead, he makes him more human and gives Gabo the power to speak the human language. Gabo is ecstatic that he is finally able to communicate with the party. Deathpal also gives the party an Aquashard to the party. The party leaves Mt. Ceide to continue on their adventure.

Landmarks

  • Orph - The town
  • Mt. Ceide - The mountain on which Deathpal is sealed.
  • Brugeo's Harbor - Found only in the Present. This harbor leads to Brugeo's Mansion
  • Brugeo's Mansion - Found only in the Present. One of three mansions owned by Brugeo. Visiting them is required to free Melvin later in the game