Dragon Quest Monsters: Joker: Difference between revisions
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'''Dragon Quest Monsters: Joker''' is the first game in the Dragon Quest Monsters series to be in 3D, and the first game developed by TOSE. It uses the [[Dragon Quest VIII: Journey of the Cursed King]] game engine out of battle, uses cel-shaded animation, and the battles are of the same type: commands are issued in a turn based style, then are executed in full 3D. | '''Dragon Quest Monsters: Joker''' is the first game in the Dragon Quest Monsters series to be in 3D, and the first game developed by TOSE. It uses the [[Dragon Quest VIII: Journey of the Cursed King]] game engine out of battle, uses cel-shaded animation, and the battles are of the same type: commands are issued in a turn based style, then are executed in full 3D. | ||
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==Wi-Fi== | ==Wi-Fi== | ||
The game also has a Nintendo Wi-Fi element. The player connects to the server, and their monster team is ranked. The DS then downloads a set of opponents to battle. The battles are against the monster teams of higher and higher ranked other players. For each battle you win, you get a reward, either an item or a monster. These rewards change daily and can range from unexciting items to rare monsters such as liquid metal slimes. This feature is designed to be used once per day. The player can only fight one set of opponents, and get a reward once each day. | The game also has a Nintendo Wi-Fi element. The player connects to the server, and their monster team is ranked. The DS then downloads a set of opponents to battle. The battles are against the monster teams of higher and higher ranked other players. For each battle you win, you get a reward, either an item or a monster. These rewards change daily and can range from unexciting items to rare monsters such as liquid metal slimes. This feature is designed to be used once per day. The player can only fight one set of opponents, and get a reward once each day. | ||
==Monsters== | ==Monsters== | ||