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Nearly every Dragon Quest game aside from the first one uses vocations in order to create diversity in strengths, weaknesses, and styles within the player's party. Some games in the main series have instituted class systems which allow the player to control which vocations are used. Other games place characters in predetermined classes which are not changeable by the player. | Nearly every Dragon Quest game aside from the first one uses vocations in order to create diversity in strengths, weaknesses, and styles within the player's party. Some games in the main series have instituted class systems which allow the player to control which vocations are used. Other games place characters in predetermined classes which are not changeable by the player. | ||
See also | ==See also== | ||
* [[ | * [[Class system]] | ||
* [[Alltrades Abbey]] | * [[Alltrades Abbey]] | ||
[[Category:classes]] | [[Category:classes]] | ||