Tension: Difference between revisions
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Tension is a state of building up power to unleash in a future action. In Dragon Quest VIII, every party member has an option called '''Psyche Up''' found at the bottom right of the battle options. This allows the player to take a turn to build up tension. The more times tension is built, the more powerful the next action will be. There are four levels of tension, representing percentages that the next action will be: 5, 20, 50, and 100. These percentages are added to the normal stats of a character. | Tension is a state of building up power to unleash in a future action. In Dragon Quest VIII, every party member has an option called '''Psyche Up''' found at the bottom right of the battle options. This allows the player to take a turn to build up tension. The more times tension is built, the more powerful the next action will be. There are four levels of tension, representing percentages that the next action will be: 5, 20, 50, and 100. These percentages are added to the normal stats of a character. | ||
Tension | Tension | ||
0 | |||
1 | 0 | ||
1 | |||
2 | |||
3 | |||
4 | |||
Modifier | |||
1 | |||
1.7 | |||
3 | |||
5 | |||
7.5 | |||
It also works on magic as well: | It also works on magic as well: | ||
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Some enemies also have the ability of building tension, making them tougher in battles. Fortunately, monster tension is less effective than a human character's: | Some enemies also have the ability of building tension, making them tougher in battles. Fortunately, monster tension is less effective than a human character's: | ||
Tension | Tension | ||
0 1 | |||
0 | |||
1 | |||
2 | |||
3 | |||
4 | |||
Multiplier | |||
1 | |||
1.5 | |||
2.5 | |||
3.5 | |||
5 | |||
==Super High Tension== | ==Super High Tension== | ||
Using Psyche Up normally, a party member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the tension already accumulated. When a character reaches 100 tension, their polygon model will change to reflect their anger. | Using Psyche Up normally, a party member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the tension already accumulated. When a character reaches 100 tension, their polygon model will change to reflect their anger. |