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Rigel Kent (talk | contribs) (Created page with "{{translation|'''Wit'''|ずのうめいせき|zunō-meiseki|translated as '''smart''' in the Game Boy Color version of ''Dragon Quest III'' and in the Monster...") |
Rigel Kent (talk | contribs) (other classes) |
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At the start of the game, the hero becomes a wit by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and saying orders can be ignored. Alternatively, the hero can tell the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what he sees fit than blindly follow orders. | At the start of the game, the hero becomes a wit by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, and confirm the second answer and saying orders can be ignored. Alternatively, the hero can tell the chancellor a king's orders don't have to be obeyed, confirm that a king's orders can be disobeyed, and again confirm that it's better to do what he sees fit than blindly follow orders. | ||
Other party members have a chance to be a wit when recruited as any class, depending on their stat bonuses. | |||
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