1,181
edits
No edit summary |
Shinitenshi (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
'''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series | '''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. | ||
Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]]. | |||
In ''[[Dragon Quest IX]]'', spells can | The chance of a critical has several variables. Certain characters have a better chance of getting critical hits than others. A character's class also can determine whether or not that character will get a critical hit. For example, the [[martial artist]] has a better chance of getting a critical hit than a [[mage]]. Certain weapons and items can increase the chances of a character getting a critical hit, such as the [[demon spear]]. | ||
However, many monsters also can get critical hits, usually resulting in a terrific blow or a brutal hit. | |||
In ''[[Dragon Quest IX]]'', spells can also become critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects. | |||
[[Category:Recurring elements]]{{Wikia}} | [[Category:Recurring elements]]{{Wikia}} |
edits