Dragon Quest IV: Difference between revisions

224 bytes added ,  16:11, 27 November 2012
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*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave.  To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena breaks the door down despite having the key.  The Nintendo version of the cave lacks the door and can be completed without recruiting Borya.
*The first floor of the [[Imperial Pantry of Parthenia]] has a [[Thief's Key]] door blocking off the rest of the cave.  To get it opened, [[Borya]] has to be recruited, which triggers a scene where Alena breaks the door down despite having the key.  The Nintendo version of the cave lacks the door and can be completed without recruiting Borya.
*While still uncontrollable, Healing Spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.
*While still uncontrollable, Healing Spells known by [[Healie]], [[Laurel]] and [[Orifiela]] can be used manually out of battle.
*The PS and DS Version include The [[Bag]] for unlimited item storage.
*In the PS and DS Version, only [[Eliza]] and [[Float-o-copier]]s can use the [[Morph]] Spell, whereas in the NES Version, the Hero could also learn it.
*In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.
*In the Nintendo Version, [[Marquis de Léon]] dies after his defeat, whereas in the remakes, he reverts to his human form and forgets his time as a monster.
*Both of the remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]] as opposed to later in [[Castle Nadiria]].
*Both of the remakes have the [[Lightning staff]] available much sooner in the [[Vault of Vrenor]] as opposed to later in [[Castle Nadiria]].
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