Weird Dance: Difference between revisions
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===''[[Dragon Quest Monsters]]''=== | ===''[[Dragon Quest Monsters]]''=== | ||
Called OddDance in this game, this ability can be learned by various monsters. It requires the monster to be at least level 10, with at least 54 HP, 27 MP, 63 agility, and 49 intelligence. It grows into [[RobDance]] when the monster reaches at least level 12 with at least 68 HP, 39 MP, 85 agility and 61 intelligence. Is is naturally learned by the [[CactiBall]], [[GiantWorm]] and [[MudDoll]] among others. | Called OddDance in this game, this ability can be learned by various monsters. It requires the monster to be at least level 10, with at least 54 HP, 27 MP, 63 agility, and 49 intelligence. It grows into [[RobDance]] when the monster reaches at least level 12 with at least 68 HP, 39 MP, 85 agility and 61 intelligence. Is is naturally learned by the [[CactiBall]], [[GiantWorm]], [[MadGoose]] and [[MudDoll]] among others. | ||
===''[[Dragon Quest Monsters 2]]''=== | ===''[[Dragon Quest Monsters 2]]''=== |
Revision as of 19:14, 11 May 2020
Weird Dance | |
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Japanese | ふしぎなおどり |
Rōmaji | Fushigina odori |
Type | Dance |
Older names | OddDance |
Weird Dance is an ability in the Dragon Quest series. It reduces the MP of the target, and is related to the skills Weirder Dance and Weirdest Dance
Appearances
Dragon Quest V
Weird Dance is learned by several monster companions such as the Goodybag. MP reduced is 1~2, being the weakest of its skill group. This set the standard for all monster versions of the skill.
Dragon Quest VI
Weird Dance is learned by advancing to either rank 3 of the Dancer vocation or rank 4 of the Merchant vocation. In this installment the skill received the same upgrade as Drain Magic, meaning that magic absorbed is the user's level/4 +5.
Dragon Quest VII
Weird Dance is learned at rank 3 of the Dancer vocation in the PS1 and 3DS versions of the game. In the original it uses the level-based calculations as in VI, but in the remake it merely drains 5~12 MP regardless of level.
Dragon Quest IX
Used as a dance by certain enemies like the Bag o' laughs.
- The hero can learn a Party trick version by talking to a ghost in The Bowhole.
Dragon Quest Monsters
Called OddDance in this game, this ability can be learned by various monsters. It requires the monster to be at least level 10, with at least 54 HP, 27 MP, 63 agility, and 49 intelligence. It grows into RobDance when the monster reaches at least level 12 with at least 68 HP, 39 MP, 85 agility and 61 intelligence. Is is naturally learned by the CactiBall, GiantWorm, MadGoose and MudDoll among others.
Dragon Quest Monsters 2
OddDance now requires 89 intelligence to learn and 110 to upgrade to RobDance. It is naturally learned by the Brushead, Eggplaton, Octoreach and Slurperon, among others.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Enemy bag o' laughs are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the MP of any character that happens to be caught within.