Antimagic (skill): Difference between revisions

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(Skill Tree from Joker)
 
(Added Joker 2)
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'''Antimagic''' is a skill in {{DQMJ}}. It is learned by the [[Black dragon]] and [[Gryphon]]. It can be upgraded to Antimagic II.
'''Antimagic''' is a skill introduced in {{DQMJ}}. It can be upgraded to Antimagic II.
 
=={{DQMJ}}==
Antimagic is learned by the [[Black dragon]] and [[Gryphon]].


===Antimagic===
===Antimagic===
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|-
|-
|Fizzle Guard||100
|Fizzle Guard||100
|}
=={{DQMJ2}}==
Antimagic's abilities remain unchanged. Antimagic now grants the following abilities:
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points
|-
|[[Kafizzle]] || 5
|-
|[[Magic Frailty]] || 10
|-
|[[Magic Barrier]] || 25
|-
|[[Bounce]] || 35
|-
|[[Kadim]] || 49
|-
|[[Kaping]] || 65
|-
|[[Lingering Malhaze]] || 81
|-
|[[Dim]] Guard || 90
|-
|[[Fizzle]] Guard || 100
|}
|}

Revision as of 13:44, 14 November 2020

Antimagic is a skill introduced in Dragon Quest Monsters: Joker. It can be upgraded to Antimagic II.

Dragon Quest Monsters: Joker

Antimagic is learned by the Black dragon and Gryphon.

Antimagic

Ability Skill Points
Fizzle 5
Magic Frailty 10
Ping 18
Dim 26
Magic Barrier 38
Stupefying Strike 46
Bounce 56
Dim Guard 65
Fizzle Guard 75

Antimagic II

Ability Skill Points
Kafizzle 5
Magic Frailty 10
Magic Barrier 25
Stupefying Strike 35
Bounce 49
Kadim 65
Kaping 81
Dim Guard 90
Fizzle Guard 100

Dragon Quest Monsters: Joker 2

Antimagic's abilities remain unchanged. Antimagic now grants the following abilities:

Ability Skill Points
Kafizzle 5
Magic Frailty 10
Magic Barrier 25
Bounce 35
Kadim 49
Kaping 65
Lingering Malhaze 81
Dim Guard 90
Fizzle Guard 100