Antimagic (skill): Difference between revisions

449 bytes added ,  18:44, 14 November 2020
Added Joker 2
(Skill Tree from Joker)
 
(Added Joker 2)
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'''Antimagic''' is a skill in {{DQMJ}}. It is learned by the [[Black dragon]] and [[Gryphon]]. It can be upgraded to Antimagic II.
'''Antimagic''' is a skill introduced in {{DQMJ}}. It can be upgraded to Antimagic II.
 
=={{DQMJ}}==
Antimagic is learned by the [[Black dragon]] and [[Gryphon]].


===Antimagic===
===Antimagic===
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|-
|-
|Fizzle Guard||100
|Fizzle Guard||100
|}
=={{DQMJ2}}==
Antimagic's abilities remain unchanged. Antimagic now grants the following abilities:
{| cellpadding="0" cellspacing="0" class="listTable sortable"
! Ability !! Skill Points
|-
|[[Kafizzle]] || 5
|-
|[[Magic Frailty]] || 10
|-
|[[Magic Barrier]] || 25
|-
|[[Bounce]] || 35
|-
|[[Kadim]] || 49
|-
|[[Kaping]] || 65
|-
|[[Lingering Malhaze]] || 81
|-
|[[Dim]] Guard || 90
|-
|[[Fizzle]] Guard || 100
|}
|}
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