Zap: Difference between revisions

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Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.
Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.


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The name Zap was first used as the term for ''Raidein'', the weakest lightning spell, in the [[NES]] localization of the third game and this was carried forward through the Enix of America era and then into the modern period by Square-Enix's new editorial standards beginning with Dragon Quest VIII. A discrepancy had emerged between the English and Japanese versions as early as Dragon Quest Monsters: Joker, however. This is due to the presence of the ''Dein'' spell, which was first appeared in the original ''Monsters'' spin off title and had not yet appeared in a mainline game at the time. ''Dein'' is a weaker lightning spell whose nomenclature is the diminutive form of ''Raidein''. Because the English word zap cannot be simplified further as it's Japanese counterpart was, the localization team instead redubbed ''Raidein'' as [[Zapple]] to reflect it's new status as the mid-tier lightning spell.
The name Zap was first used as the term for ''Raidein'', the weakest lightning spell, in the [[NES]] localization of the third game and this was carried forward through the Enix of America era and then into the modern period by Square-Enix's new editorial standards beginning with Dragon Quest VIII. A discrepancy had emerged between the English and Japanese versions as early as Dragon Quest Monsters: Joker, however. This is due to the presence of the ''Dein'' spell, which was first appeared in the original ''Monsters'' spin off title and had not yet appeared in a mainline game at the time. ''Dein'' is a weaker lightning spell whose nomenclature is the diminutive form of ''Raidein''. Because the English word zap cannot be simplified further as it's Japanese counterpart was, the localization team instead redubbed ''Raidein'' as [[Zapple]] to reflect it's new status as the mid-tier lightning spell.


In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], zap was retained as the English equivalent to raidein.
In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], Zap was retained as the English equivalent to Raidein.


==Appearances==
==Appearances==
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==={{DQ4}}===
==={{DQ4}}===
Zap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.
Zap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 MP to cast.


==={{DQ5}}===
==={{DQ5}}===
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==={{DQ6}}===
==={{DQ6}}===
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game
Zap is learned by the [[Hero (Dragon Quest VI)|Hero]] after his awakening. Other characters can learn it by advancing to rank 3 of the [[Hero (Class)|Hero]] vocation. It behaves as it did in the previous game.


==={{DQ7}}===
==={{DQ7}}===
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==={{DQ11}}===
==={{DQ11}}===
Returning to the main series after a prolonged absence, zap is learned by the [[Hero (Dragon Quest XI)|Hero]] after placing 8 points into the ''Luminary'' skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his magical might hits 161.
Returning to the main series after a prolonged absence, Zap is learned by the [[Hero (Dragon Quest XI)|Hero]] after placing 8 points into the ''Luminary'' skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his magical might hits 161.


===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''===
===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''===
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===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
Zap is a spell that can be learned by both [[Luceus]] and [[Aurora]] for 10 skill points. It summons lightning in front of them for 14 MP. As their level increases, they can upgrade the spell and also cast Zapple and Kazap by charging up Zap.
Zap is a spell that can be learned by both [[Luceus]] and [[Aurora]] for 10 skill points. It summons lightning in front of them for 14 MP. As their level increases, they can upgrade the spell and also cast Zapple and Kazap by charging up Zap.
===''[[Dragon Quest Tact]]''===
Zap can be learned naturally by [[Mud mannequin]], [[Angel slime]], [[Silvapithecus]], and [[Raving lunatick]] at level 1, and [[Slime]] at level 16 and costs 4 MP to cast. It has a range of three squares in any direction away from the caster and deals minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
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==Enemy versions==
==Enemy versions==
Monsters first learned to cast Zap in ''VII'', where it dealt the standard 70~90 range. The foe's version of the spell would always mirror the hero version from hence onwards, making it very dangerous as scant few pieces of equipment reduce electricity's power in the entire series.
Monsters first learned to cast Zap in ''VII'', where it dealt the standard 70~90 range. The foe's version of the spell would always mirror the hero version from hence onwards, making it very dangerous as scant few pieces of equipment reduce electricity's power in the entire series. In ''X'', Zap appears as an enemy-only spell that can be cast by various monsters, including [[Cumaulus]], [[Goodybag]], and [[Lethal armour]] and deals approximately 10~19 lightning damage to the target and anyone nearby, making it more equivalent to [[Woosh]].


==Battle visuals==
==Battle visuals==
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category: Lightning spells]]
[[Category:Lightning spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
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[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters spells]]
[[Category:Dragon Quest Monsters 2 spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Tact spells]]
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