Imperial Strike: Difference between revisions

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===''[[Dragon Quest Tact]]''===
===''[[Dragon Quest Tact]]''===
Imperial Strike can be learned by Estark at level 54 and costs 47 MP to use. It deals 300% potency physical damage to a single enemy. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.
Imperial Strike can be learned by Estark at level 54 and costs 47 MP to use. It inflicts 300% potency physical damage to a single enemy. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.
{{DQTactSkill
|name=Imperial Strike
|kanji=帝王の一撃
|romanji=Teiō no ichigeki
|role=Attack
|type=Physical
|element=[[Image:DQTact Non-elemental.png]]
|mp=47
|range=[[Image:DQTact_Range1.png|48px]]<br>1
|status=None
|description=Deals 300% potency physical damage to 1 enemy
|monsters=Estark
}}


{{clear}}
{{clear}}

Latest revision as of 17:13, 12 December 2021

Imperial Strike is a recurring skill in the Dragon Quest series. It is one of the signature moves of Estark, the Lord of the Underworld, dealing a heavy amount of damage to a single enemy.

Appearances[edit]

Dragon Quest: Monster Battle Road II[edit]

Imperial Strike makes its debut as a special move used by Estark.

Dragon Quest: Monster Parade[edit]

Imperial Strike was a skill known initially by Estark. It dealt 400% damage to a single enemy and would occasionally raise his own Tension.

Dragon Quest Tact[edit]

Imperial Strike can be learned by Estark at level 54 and costs 47 MP to use. It inflicts 300% potency physical damage to a single enemy. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.

Imperial Strike (帝王の一撃 Teiō no ichigeki)Tactlogo.png
Ability information
Imperial Strike
Role * Type * Element MP cost
Attack Physical DQTact Non-elemental.png 47
Range Additional effects
DQTact Range1.png
1
None
Description
Deals 300% potency physical damage to 1 enemy
Naturally learnt by
Estark