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Learned by [[Jessica Albert|Jessica]] upon mastery of her fisticuffs skill set. ''VIII'' is the first game to reduce the spell's power from 3x MP to 2x MP, likely due to the ability to [[Tension|psyche up]] to raise an attack's potency to obscene levels. | Learned by [[Jessica Albert|Jessica]] upon mastery of her fisticuffs skill set. ''VIII'' is the first game to reduce the spell's power from 3x MP to 2x MP, likely due to the ability to [[Tension|psyche up]] to raise an attack's potency to obscene levels. | ||
''VIII'' is also the first game to classify magic burst as a spell, with a special event flag in the coding allowing it to override bounce and magic barrier. | ''VIII'' is also the first game to classify magic burst as a spell, with a special event flag in the coding allowing it to override bounce and magic barrier. | ||
The spell is used by [[Rhapthorne]] during his second fight as well as [[Evil Jessica in Memoriam]] in the 3DS version. | |||
==={{DQ9}}=== | ==={{DQ9}}=== |
Revision as of 11:54, 7 February 2023
Magic Burst | |
---|---|
Japanese | マダンテ |
Rōmaji | Madante |
Type | Offensive |
Older names | MegaMagic |
Magic Burst is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest VI: Realms of Revelation, it uses all the user's remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.
Appearances
Dragon Quest IV: Chapters of the Chosen
Absent from the original, it is the last spell Psaro acquires in the remakes at level 60. Damage is calculated by multiplying his current mp by 2. Magic Burst is also used by the true final boss in Chapter 6, dealing between 200~220 damage, which cannot be diminished by casting Insulatle.
Dragon Quest VI: Realms of Revelation
The game of the spell's introduction, it is acquired by Ashlynn through an event in Sorceria. However, in the remakes, it is also learned by Mercury at level 7. The only other way to obtain this spell is by advancing to rank 6 of the Liquid metal slime vocation in any version. MP is multiplied by 3 in the original version, and by 2 in the remake, and both use the fire breath attribute. Bounce, Magic Barrier, and Insulatle will have no effect on the spell's power.
Humorously, Magic Burst is classified by the game as a skill rather than a spell despite all dialogue to the contrary, likely so that it will be unaffected by Bounce.
Dragon Quest VII: Fragments of the Forgotten Past
Acquired through the Gripevine class in both versions, dealing 3x MP in the original and 2x MP in the 3DS Version. In both versions, the final boss will cast is for 200~220 damage. Magic burst features the same properties as in the previous game, and in the 3DS remake will also display a unique animation if Maribel is the caster.
Dragon Quest VIII: Journey of the Cursed King
Learned by Jessica upon mastery of her fisticuffs skill set. VIII is the first game to reduce the spell's power from 3x MP to 2x MP, likely due to the ability to psyche up to raise an attack's potency to obscene levels.
VIII is also the first game to classify magic burst as a spell, with a special event flag in the coding allowing it to override bounce and magic barrier.
The spell is used by Rhapthorne during his second fight as well as Evil Jessica in Memoriam in the 3DS version.
Dragon Quest IX: Sentinels of the Starry Skies
Magic Burst now has no elemental attribute, and Sages who reach level 78 will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension. Magic burst also works if the caster is fizzled.
When cast by a Legacy Boss, the calculation switches from MP to level; specifically (6*lvl*(0.9~1.0)).
Dragon Quest X
Magic Burst is learned by Armamentalists after completing Quest #352 and subsequently raising their Fource skill cap to 150. It deals 4x MP now, but this increased damage is limited only to enemies in immediate proximity to the caster and a lengthy incantation time of two minutes.
Dragon Quest XI: Echoes of an Elusive Age
Veronica will learn Magic Burst at level 70. The spell returns to multiplying MP by three, but in order to be case Veronica must have at least 64 MP. Additionally, the damage will also be multiplied by 1.5 if the girl is under the effects of Channel Anger. Dragon Quest XI also adds Mighty Magic Burst, a Pep Power that requires both Veronica and her sister Serena to be pepped. When used, it functions like any other Magic Burst, except it also uses Serena's MP and deals damage equal to 3x (Veronica's MP + Serena's MP) before completely draining the MP bars of both sisters and consuming their Pep.
Dragon Quest Monsters
The spell utilizes a specific attribute all to itself, with some non-metal slime monsters thus being totally immune. Powerful monsters, such as the Prism peacock, acquire the spell, though, humorously enough, the basic Slime is capable of learning it if their stats and lineage will allow. It requires the monster to reach level 38 with 210 MP and 224 intelligence.
Dragon Quest Monsters 2
The spell remains mostly the same from the original Monsters title, only with a few of the new monsters learning it as well. The simple slime is still capable of learning the spell if it obtains the statistics for it. Orgodemir (Transformed) learns it, as well. It now requires 794 intelligence to learn.
Dragon Quest Monsters: Caravan Heart
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
Magic Burst can be learned from:
- Diamagon III (100 points)
- Dragovian Lord (70 points)
- Muspell (100 points)
Dragon Quest Monsters: Joker 2
Magic Burst can be learned from all the skills it could be previously.
Dragon Quest Monsters: Joker 3
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below & Dragon Quest Heroes II: Twin Kings and the Prophecy's End
"Brace yourselves!"
—Jessica entering super high tension mode in Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Magic Burst is Jessica's Coup de Grâce ability, which she can activate when in a state of super high tension. She draws in all the enemies around her as she triggers a massive explosion of magic that briefly uses up all her magic. But unlike in most games, her MP recovers to how it was before this ability was triggered after just one second.
Dragon Quest Tact
Magic Burst appears as Ashlynn's Coup de Grâce. It can be learned at level 80 and uses all of her MP when cast. It has a range of three squares in front of her and inflicts unreflectable spell damage to all enemies in a range of a 3x3 square. Since it is a Coup de Grâce, it takes 5 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage.
Magic Burst | |||
Role * | Type * | Element | MP cost |
Attack | Spell | - Times usable: 1 |
|
Range | Additional effects | ||
Front |
None | ||
Description | |||
Consumes all MP and deals unreflectable spell damage to all enemies in area of effect Turns needed: 5 |
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Naturally learnt by | |||
Ashlynn |
Super Smash Bros. Ultimate
Magic Burst is randomly available as a part of the Hero's Command Selection ability. The spell creates a swelling explosion similar to the Smart Bomb item, but will increase in size surprisingly quickly until it covers approximately half of the Final Destination stage. Damage will range from 10.1% to 48.8% depending on the MP available, and at full power the spell can kill a foe on as little as 20%.
Etymology
Madante is likely a reference to Dante's Inferno, considering the flame attribute originally associated with the spell, as well as the hellish damage it causes.
Trivia
- Magic Burst is the first spell in the series to not have a fixed damage range and be dependent on one of the caster's stats, predating the influence of the wisdom stat by nine years.
Battle Visuals
Gallery
Eleven casting Magic Burst in Super Smash Bros. Ultimate.