Lullab-Eye: Difference between revisions

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==={{DQ6}}===
==={{DQ6}}===
Used by the bosses [[Second Test]], [[Murdaw]] (in the third fight against him), [[Mortamor]]'s third form, and [[Nokturnus]].
Used by the bosses [[Second Test]], [[Murdaw]] (in the third fight against him), [[Mortamor]]'s third form, and [[Nokturnus]].
==={{DQ7}}===
Lullab-Eye is used by [[Eyesaur]], [[Hideous eyesaur]], [[Testudogre]], [[Orgodemir]] (in his first form during Disc 1, and his second form during Disc 2), and [[Numen]].


==={{DQ8}}===
==={{DQ8}}===

Revision as of 20:35, 19 November 2023

Lullab-Eye is an enemy skill in the Dragon Quest series. The eyes gleam eerily to put a party member to sleep (cannot be resisted).

Appearances

Dragon Quest III: The Seeds of Salvation

Used in the remakes by Gran Dragon.

Dragon Quest IV: Chapters of the Chosen

Appearing only in the remakes, Lullab-Eye is used by Testudogres, and by Aamon's ultimate form.

Dragon Quest VI: Realms of Revelation

Used by the bosses Second Test, Murdaw (in the third fight against him), Mortamor's third form, and Nokturnus.

Dragon Quest VII: Fragments of the Forgotten Past

Lullab-Eye is used by Eyesaur, Hideous eyesaur, Testudogre, Orgodemir (in his first form during Disc 1, and his second form during Disc 2), and Numen.

Dragon Quest VIII: Journey of the Cursed King

Used by Dhoulmagus (First Phase), and by Rhapthorne during the final battle.

Dragon Quest IX: Sentinels of the Starry Skies

Lullab-Eye is used by several legacy bosses, as well as Corvus and Boa bishops.

Dragon Quest Tact

Lullab-Eye is known naturally by Rhapthorne at Level 1. It costs 24 MP to cast, has a range of 3 squares away from him in any direction, and has a high chance to put a single enemy to Sleep.

Lullab-Eye (あやしいひとみ Ayashī hitomi)Tactlogo.png
Ability information
Lullab-Eye
Role * Type * Element MP cost
Debuff Martial DQTact Non-elemental.png 24
Range Additional effects
DQTact Range1.png
3
DQTact Sleep.png
Sleep
Description
Often puts 1 enemy to sleep
Naturally learnt by
Rhapthorne


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