List of character statistics: Difference between revisions
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'''Resilience''' (''formerly localized as '''Vitality''' or '''Guard''''') measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute | '''Resilience''' (''formerly localized as '''Vitality''' or '''Guard''''') measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
In all versions of ''III'', Resilience determines a character's potential Hit Points. | In all versions of ''III'', Resilience determines a character's potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character's Resilience score. | ||
==={{DQ4}}=== | ==={{DQ4}}=== |