List of character statistics: Difference between revisions

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'''Resilience''' (''formerly localized as '''Vitality''' or '''Guard''''') measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute
'''Resilience''' (''formerly localized as '''Vitality''' or '''Guard''''') measures how durable a character is. Resilience is added to a character's equipment defense in determining how much physical damage they endure when struck. Any character can consume a [[seed of resilience]] to increase this attribute
==={{DQ3}}===
==={{DQ3}}===
In all versions of ''III'', Resilience determines a character's potential Hit Points. In the {{SFC}} and GBC versions, the maximum Hit Points at any time is between 195~205% of the character's Resilience score [citation needed].
In all versions of ''III'', Resilience determines a character's potential Hit Points. The maximum Hit Points at any time is between 195~205% of the character's Resilience score.
 
The original {{NES}} version of ''III'' uses a different formula that is currently unknown, but appears to be around 190% of a character's Resilience / Vitality.


==={{DQ4}}===
==={{DQ4}}===
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