Call to Arms: Difference between revisions
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==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | |||
Call to Arms was retroactively added to the 2024 remake as a [[Merchant]] skill. It costs 1 {{MP}} and 50 Gold times the user's level. | |||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation. | Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation. |
Latest revision as of 17:13, 10 December 2024
Call to Arms | |
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Japanese | ぐんたいよび |
Type | Skill |
Older names | CallArmy |
Call to Arms summons an army right out of the blue to fight off enemies for a fee.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Call to Arms was retroactively added to the 2024 remake as a Merchant skill. It costs 1 MP and 50 Gold times the user's level.
Dragon Quest VI: Realms of Revelation[edit]
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
The skill can be learned by reaching rank 6 of the Malevolantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.