Call to Arms: Difference between revisions

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==Appearances==
==Appearances==
==={{DQ3}}===
Call to Arms was retroactively added to the 2024 remake as a [[Merchant]] skill. It costs 1 {{MP}} and 50 Gold times the user's level.
==={{DQ6}}===
==={{DQ6}}===
Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation.
Call to Arms costs 50g x user's level, and strikes four random targets at ''(Levelx2)+25)''. It is learned by mastering the [[Merchant]] vocation.

Latest revision as of 17:13, 10 December 2024

Call to Arms summons an army right out of the blue to fight off enemies for a fee.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Call to Arms was retroactively added to the 2024 remake as a Merchant skill. It costs 1 MP and 50 Gold times the user's level.

Dragon Quest VI: Realms of Revelation[edit]

Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

The skill can be learned by reaching rank 6 of the Malevolantern vocation, and damage is calculated the same was as before.

  • In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.