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(Changed info on Harvest Moon to closer resemble ps2 description and remove the word group as an all enemy attack) |
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==={{DQH2}}=== | ==={{DQH2}}=== | ||
Jessica appears as one of the playable characters in the game once again, being one of the few returning characters that actually takes part in the story along with Angelo. | Jessica appears as one of the playable characters in the game once again, being one of the few returning characters that actually takes part in the story along with Angelo. The duo get transported to the freezing land of Mt. Neverest, and save the freezing heroes when they get ambushed by a hoard of [[Powie yowie||Power yowies]]. Grateful for their aide but also pressed for time, the party offers the two to join them, which Jessica promptly accepts due to the alternative option leaving her alone with Angelo. Unlike the previous title, where the Godbird requested Jessica's aide in another land prior to transporting her, she and Angelo were not aware of their worldly displacement until consulting with the band of heroes. | ||
In game Jessica is given the title 'The Whipe-Wielding Wonder', and her weapon of choice is once again [[Whips]]. Similar to other returning characters, her core moves are mostly unchanged and she still possesses her old abilities from the first game. In addition to her old moves, Jessica was given access to a second spell category of [[Crag]] (translated as Rubblerouser in Heroes) alongside with a few new debilitating moves like Starstrike and Deceleratle. | |||
[[File:DQH2 Jessica.jpg|right|thumb|400px|Heroes 2 info sheet]] | |||
====Stats==== | |||
{| style="width:40%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Attribute || Starting Stats|| Maximum Stats | |||
|- style="font-weight:normal" | |||
|- | |||
| Level || 27 || 99 | |||
|- | |||
| HP || 134 || 340 | |||
|- | |||
| MP || 84 || 180 | |||
|- | |||
| Strength || 64 || 230 | |||
|- | |||
| Resilience || 51 || 165 | |||
|- | |||
| Wisdom || 73 || 255 | |||
|- | |||
|Deftness || 44 || 130 | |||
|} | |||
====Skills==== | |||
Jessica can obtain the following spells & abilities through skill points. | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Name || Points Required || MP || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| [[Crack]] || 0|| 9|| Flings forth a flurry of ice balls that can freeze foes solid.|| None | |||
|- | |||
| [[Crackle]] || 9|| 17|| Freezes foes with a big blast of ice.|| Crack<br>Reach Lv. 12 | |||
|- | |||
| [[Kacrack]]|| 15|| 24|| Freezes foes with an enormous blast of ice.|| Crackle<br>Reach Lv. 24 | |||
|- | |||
| [[Deceleratle]] || 6|| 12|| A spell that slows all enemies in an area.|| None | |||
|- | |||
| Wonder Wall|| 8|| 24|| Brings forth a magical barrier that drives back enemies and their spells.|| None | |||
|- | |||
| [[Sexy Beam]]|| 4|| 13|| An intensely amorous assault that can mesmerise monsters.|| None | |||
|- | |||
| [[Hustle Dance]]|| 15|| 25|| An invigorating jog that restores allies’ HP.|| None | |||
|} | |||
Jessica can acquire the following attributes through skill points. | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Name || Points Required || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Strength +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Wisdom +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Deftness +10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points. ||None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Hustle Dance Bolsterer|| 20 || Slightly increases the amount of HP restored by Hustle Dance.|| Reach Lv. 30 | |||
|- | |||
| Hustle Dance Booster|| 20 || Greatly increases the amount of HP restored by Hustle Dance.|| Hustle Dance Bolsterer<br>Reach Lv. 40 | |||
|- | |||
| Serpent’s Bite Sharpener|| 8 || Extends the area of effect of Serpent’s Bite.|| None | |||
|- | |||
| Hexorcism|| 4 || Defend at just the right moment to reflect enemy spells.|| None | |||
|- | |||
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20 | |||
|- | |||
| Powersaver Plus || 15 || Causes 10% of all spells and abilities to be cast for no MP cost. || Reach Lv. 28 | |||
|- | |||
| Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20 | |||
|- | |||
| Grace Under Fire || 15 || Slowly restores MP when low on HP. || None | |||
|- | |||
| Spell Resistance +10% || 5 || Reduces damage from enemy spells by 10%. || None | |||
|- | |||
| Increased Critical Spell Damage|| 15 || Increases the damage dealt by critical spells.|| Reach Lv. 28 | |||
|- | |||
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None | |||
|- | |||
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20 | |||
|- | |||
| Tension Extension || 3 || Extends high tension by two seconds. || None | |||
|- | |||
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None | |||
|- | |||
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None | |||
|} | |||
====Proficiency==== | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Rank || Name || MP || Description | |||
|- style="font-weight:normal" | |||
|- | |||
| 1 || Whipcrackle || 8|| A thunderous crack of the whip that strikes like lightning. | |||
|- | |||
| 2 || Starstrike || 11|| Dazzles nearby enemies with a whirlwind of whip strikes. | |||
|- | |||
| 3 || Attack +5 with Whips || – || Increases attack power by five points when wielding whips. | |||
|- | |||
| 4 || Magic +10 with Whips || – || Increases magical might by ten points when wielding whips. | |||
|- | |||
| 5 || Rubblerouser || 10|| Draws a secret sigil on the ground that sends stone spikes springing up after a slight delay. | |||
|- | |||
| 6 || Max MP. +10 with Whips || – || Increases maximum MP by ten when wielding whips. | |||
|- | |||
| 7 || Attack +5 with Whips || – || Increases attack power by five points when wielding whips. | |||
|- | |||
| 8 ||Magic +10 with Whips || – || Increases magical might by ten points when wielding whips. | |||
|- | |||
| 9 || Max MP. +10 with Whips || – || Increases maximum MP by ten when wielding whips. | |||
|- | |||
| 10 || Boulderbringer || 16|| A secret sigil on the ground causes craggy columns to come flying up after a slight delay. | |||
|- | |||
| 11 || Attack +5 with Whips || – || Increases attack power by five points when wielding whips. | |||
|- | |||
| 12 || Whipcrackle Extender || – || Extends the area of effect of Whipcrackle. | |||
|- | |||
| 13 || Mountainmover|| 25 || A secret sigil on the ground makes massive monoliths fly up after a slight delay. | |||
|- | |||
| 14 || Magic +20 with Whips || – || Increases magical might by twenty points when wielding whips. | |||
|- | |||
| 15 || Attack +20 with Whips || – || Increases attack power by twenty points when wielding whips. | |||
|- | |||
| 16 || Attack +5 with Whips || – || Increases attack power by five points when wielding whips. | |||
|- | |||
| 17 || Max MP. +10 with Whips || – || Increases maximum MP by ten when wielding whips. | |||
|- | |||
| 18 || Magic +10 with Whips || – || Increases magical might by ten points when wielding whips. | |||
|- | |||
| 19 || Max MP. +10 with Whips || – || Increases maximum MP by ten when wielding whips. | |||
|- | |||
| 20 || Attack +20 with Whips || – || Increases attack power by twenty points when wielding whips. | |||
|} | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||