Cantlin: Difference between revisions

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==Appearances==
==Appearances==
==={{DQ}}===
==={{DQ}}===
The city of Cantlin is typically the last city the player visits due to its distance from [[Tantegel]] and the strength of the surrounding monsters. When first approached, the city is guarded by a [[Golem]] whose battle is triggered when the {{Hero 1}} first attempts to enter the ramparts surrounding the city. This battle is a one time event, and is the only place where a [[Golem]] can be encountered. The weapons and [[armour shop]] in Cantlin sells the best equipment the character can purchase in the game. [[File:DQB Golem.png|right|thumb|150px|{{DQB}}]]Despite all of this, Cantlin is a not a required location to visit in order to complete the game.
The city of Cantlin is typically the last city the player visits due to its distance from [[Tantegel]] and the strength of the surrounding monsters. When first approached, the city is guarded by a [[Golem]] whose battle is triggered when the {{Hero 1}} first attempts to enter the ramparts surrounding the city. This battle is a one time event, and is the only place where a [[Golem]] can be encountered. The [[weapon shop|weapons]] and [[armour shop]] in Cantlin sells the best equipment the {{Hero 1}} can purchase in the game. [[File:DQB Golem.png|right|thumb|150px|{{DQB}}]]Despite all of this, Cantlin is a not a required location to visit in order to complete the game.


====Locked doors====
====Locked doors====
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====Treasures====
====Treasures====
*[[Seed of resilience]] (dresser in the [[inn]])
*{{Seed of resilience}} (dresser in the [[inn]])
*[[Magic Key]] (dresser in southwestern man's house)
*[[Magic Key]] (dresser in southwestern man's house)


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==={{DQ1HD}}===
==={{DQ1HD}}===
Changes to the original game's non-linear nature now prevent players from walking to the walled city whenever they wish. Instead, the player must wait until [[Princess Gwaelin]] has been rescued from the [[Quagmire Cave]] so that she can dispel the supernatural fog that shrouds the [[Weirdwood]]. This odd and foreboding forest stretches all across the formerly barren stretch of land east of the mountain chain far to the east of the [[Damdara]] ruins, and cannot be walked around.
Changes to the original game's non-linear nature now prevent players from walking to the walled city whenever they wish. Instead, the player must wait until [[Princess Gwaelin]] has been rescued from the [[Quagmire Cave]] so that she can dispel the supernatural fog that shrouds the [[Weirdwood]]. This odd and foreboding [[Weirdwood|forest]] stretches all across the formerly barren stretch of land east of the mountain chain far to the east of the [[Damdara]] ruins, and cannot be walked around.


Once the Weirdwood has been cleared, the trek to Cantlin is much the same as it was in past versions of the game and terminates in a battle with the [[Golem]]. After it is defeated the {{Hero 1}} is hailed by the gratfeul residents, who reveale that the material monster was indeed malfunctioning due to tampering by the wicked [[Spiketail]], distorting it's original purpose to defend the city by attacking anyone who attempted to enter or leave. This is shown in a flashback cutscene where Spiketail corrupts the Golem on [[Dragonlord|his master's orders]] while also ransacking Cantlin of [[Erdrick's sword]] as well as [[Erdrick's shield|his shield]], revealing the legendary heraldry were stored here due to the Golem's protection. The [[Protector of Cantlin]] lies defeated at Spiketail's feet and curses the fiend while it boasts that the citizens will all be killed as those of Damdara were: the [[Priest of Cantlin]] thinks quickly and tricks the insectoid by claiming that yet greater treasures are hidden and lay in wait for the Hero to claim them. Spiketail panics and abducts the Priest to it's lair on the [[Weeping Isle]], abandoning the slaughter of Cantlin to press the old man for information.
Once the [[Weirdwood]] has been cleared, the trek to Cantlin is much the same as it was in past versions of the game and terminates in a battle with the [[Golem]]. After it is defeated the {{Hero 1}} is hailed by the grateful residents, who reveal that the [[Golem|material monster]] was indeed malfunctioning due to tampering by the wicked [[Spiketail]], distorting it's original purpose to defend the city by attacking anyone who attempted to enter or leave. This is shown in a flashback cutscene where [[Spiketail]] corrupts the [[Golem]] on [[Dragonlord|his master's orders]] while also ransacking Cantlin of [[Erdrick's sword]] as well as [[Erdrick's shield|his shield]], revealing the legendary heraldry were stored here due to the [[Golem]]'s protection. The [[Protector of Cantlin]] lies defeated at [[Spiketail]]'s feet and curses the fiend while it boasts that the citizens will all be killed as those of [[Damdara]] were: the [[Priest of Cantlin]] thinks quickly and tricks the insectoid by claiming that yet greater treasures are hidden and lay in wait for the {{Hero 1}} to claim them. [[Spiketail]] panics and abducts the [[Priest of Cantlin|Priest]]to it's lair on the [[Weeping Isle]], abandoning the slaughter of Cantlin to press the old man for information.


The Isle is not far from Cantlin, but the bridge leading to it is out and the town's craftsmen cannot work fast enough to repair it without being attacked by monsters. Fortunately, the Hero is owed a favour by the [[dwarves]] living [[Cave of the Dwarves|far to the northeast]], and the little folk are happy to assist. Several dwarves depart for Cantlin and repair the bridge in a single night, allowing the Hero to raid the Weeping Isle. The Priest's gambit worked and Spiketail is lead on long enough to prevent it from making an attack on Cantlin before the Hero arrives, but his life is taken before the battle begins and Spiketail flees the isle for [[Kol]]. A funeral is held for the Priest, with the dwarves also attending, the Cantlin's role in the game's story is concluded.
The [[Weeping Isle|Isle]] is not far from Cantlin, but the bridge leading to it is out and the town's craftsmen cannot work fast enough to repair it without being attacked by monsters. Fortunately, the {{Hero 1}} is owed a favour by the {{Dwarves}} living [[Cave of the Dwarves|far to the northeast]], and the little folk are happy to assist. Several {{Dwarves}} depart for Cantlin and repair the bridge in a single night, allowing the {{Hero 1}} to raid the [[Weeping Isle]]. The [[Priest of Cantlin|Priest]]'s gambit worked and [[Spiketail]] is lead on long enough to prevent it from making an attack on Cantlin before the {{Hero 1}} arrives, but his life is taken before the battle begins and [[Spiketail]] flees the [[Weeping Isle|isle]] for [[Kol]]. A funeral is held for the [[Priest of Cantlin|Priest]], with the {{Dwarves}} also attending, the Cantlin's role in the game's story is concluded.


Cantlin is the third destination in the [[Zalen]] sidequest, where the wandering musician appears after the player obtains the [[ultimate key]] in Kol and have already spoken to him at the [[Nameless Ruins]] and in [[Damdara]].
Cantlin is the third destination in the [[Zalen]] sidequest, where the wandering musician appears after the {{Hero 1}} obtains the [[Ultimate Key]] in [[Kol]] and have already spoken to him at the [[Nameless Ruins]] and in [[Damdara]].


====Shops & services====
====Shops & services====
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|}
|}


====Nearby monsters====
====Nearby {{MFamilies}}s====
{| class="wikitable"
{| class="wikitable"
| [[File:Betterfly DQ III HD sprite.png|link=Betterfly]] || [[File:Cureslime DQ III HD sprite.png|link=Cureslime]] || [[File:Deadnaut I & II HD sprite.png|link=Deadnaut]] || [[File:Gold golem I & II HD sprite.png|link=Gold golem]] || [[File:Infernal armour DQ III HD sprite.png|link=Infernal armour]] || [[File:Treeface I & II HD sprite.png|link=Treeface]]
| [[File:Betterfly DQ III HD sprite.png|link=Betterfly]] || [[File:Cureslime DQ III HD sprite.png|link=Cureslime]] || [[File:Deadnaut I & II HD sprite.png|link=Deadnaut]] || [[File:Gold golem I & II HD sprite.png|link=Gold golem]] || [[File:Infernal armour DQ III HD sprite.png|link=Infernal armour]] || [[File:Treeface I & II HD sprite.png|link=Treeface]]
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==={{DQ2HD}}===
==={{DQ2HD}}===
The Dragonlord's great-grandson's line about there once being a town named Cantlin has been removed, and the desert town now appears in all three games of the [[Erdrick Trilogy]]. In lieu of the people being unable to create a new Golem after the events of the previous game, Cantlin has been defened by the descendants of the Protector of Cantlin for many generations. The tragedy of the Priest of Cantlin has survived into the modern day, with a wandering [[Martial Artist]] reflecting on his life in the cemetery.  
The Dragonlord's great-grandson's line about there once being a town named Cantlin has been removed, and the desert town now appears in all three games of the [[Erdrick Trilogy]]. In lieu of the people being unable to create a new [[Golem]] after the events of the previous game, Cantlin has been defened by the descendants of the Protector of Cantlin for many generations. The tragedy of the [[Priest of Cantlin]] has survived into the modern day, with a wandering [[Martial Artist]] reflecting on his life in the cemetery.  


Cantlin becomes relevant to the game's plot when the [[Scions of Erdrick]] need to make use of the [[faerie flute]], which was left by their ancestor here as a means of safekeeping, after amassing all [[five sigils]]. As it happens the flute was taken by the [[Firstborn Protector]] after an argument with his family about familial duty, and the troubled young man has fled for [[Kol]] to bury the artefact in its traditional resting place south of the hot spring. Beyond being informed of the flute's location and starting the Firstborn Protector sidequest, Cantlin does not play a significant role in the game.
Cantlin becomes relevant to the game's plot when the [[Scions of Erdrick]] need to make use of the [[faerie flute]], which was left by their ancestor here as a means of safekeeping, after amassing all [[five sigils]]. As it happens the flute was taken by the [[Firstborn Protector]] after an argument with his family about familial duty, and the troubled young man has fled for [[Kol]] to bury the artefact in its traditional resting place south of the hot spring. Beyond being informed of the flute's location and starting the [[Firstborn Protector]] sidequest, Cantlin does not play a significant role in the game.


====Shops & services====
====Shops & services====
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|}
|}


====Nearby monsters====
====Nearby {{MFamilies}}s====
{| class="wikitable"
{| class="wikitable"
| [[File:Betterfly DQ III HD sprite.png|link=Betterfly]] || [[File:Hell nino DQ III HD sprite.png|link=Hell niño]] || [[File:Hocus chimaera DQ III HD sprite.png|64px|link=Hocus chimaera]] || [[File:Knight errant I & II HD sprite.png|link=Knight errant]] || [[File:Mummy DQ III HD sprite.png|link=Mummy]] || [[File:Skeleton soldier I & II HD sprite.png|link=Skeleton soldier]] || [[File:Scarewolf I & II HD sprite.png|64px|link=Scarewolf]]
| [[File:Betterfly DQ III HD sprite.png|link=Betterfly]] || [[File:Hell nino DQ III HD sprite.png|link=Hell niño]] || [[File:Hocus chimaera DQ III HD sprite.png|64px|link=Hocus chimaera]] || [[File:Knight errant I & II HD sprite.png|link=Knight errant]] || [[File:Mummy DQ III HD sprite.png|link=Mummy]] || [[File:Skeleton soldier I & II HD sprite.png|link=Skeleton soldier]] || [[File:Scarewolf I & II HD sprite.png|64px|link=Scarewolf]]
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Cantlin has become a walled city with an arabian theme in the jump to HD and can only be entered from the north, but the theme of dejection and despair remains; the only place where the people are remotely motivated is in the [[Monster Arena (Dragon Quest III HD-2D Remake)|Monster Arena]].
Cantlin has become a walled city with an arabian theme in the jump to HD and can only be entered from the north, but the theme of dejection and despair remains; the only place where the people are remotely motivated is in the [[Monster Arena (Dragon Quest III HD-2D Remake)|Monster Arena]].


One key difference is that the town is now a mandatory visit due to the method to reforge the [[Sword of Kings]] becoming more involved than in past iterations of the game. Specifically, the player must speak to the researcher trying to create a [[Golem]] to be given the [[Broken Blade]], the ruined remains of the fabled sword after [[Zoma]] spent three years destroying it. The learned man admits that little is known of the sword save that it was created many, many years ago, and even its metal is alien to him. He had attempted to use the pieces in the construction of his Golem but failed, and freely hands it to the player.
One key difference is that the town is now a mandatory visit due to the method to reforge the [[Sword of Kings]] becoming more involved than in past iterations of the game. Specifically, the player must speak to the researcher trying to create a [[Golem]] to be given the [[Broken Blade]], the ruined remains of the [[Sword of Kings|fabled sword]] after [[Zoma]] spent three years destroying it. The learned man admits that little is known of the [[Sword of Kings|sword]] save that it was created many, many years ago, and even its metal is alien to him. He had attempted to use the pieces in the construction of his [[Golem]] but failed, and freely hands it to the player.


During the ending sequence the researcher is now shown to be successful in creating the [[Golem]], standing tall in his laboratory.
During the ending sequence the researcher is now shown to be successful in creating the [[Golem]], standing tall in his laboratory.
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''See it's [[Challenges_(Dragon_Quest_Builders)#Chapter_1_challenges|list of challenges]].''
''See it's [[Challenges_(Dragon_Quest_Builders)#Chapter_1_challenges|list of challenges]].''
[[File:DQB Alefgard Map Ch1.jpeg|thumb|right|Map of Alefgard, highlighting the Cantlin region.]]
[[File:DQB Alefgard Map Ch1.jpeg|thumb|right|Map of Alefgard, highlighting the Cantlin region.]]
Cantlin serves as the first area visited by the Builder, and it is the region less affected by the Dragonlord's influence. The Cantlin region consists of four different areas, the town region and three other areas that can be reached by using teleportals:
Cantlin serves as the first area visited by the Builder, and it is the region less affected by the [[Dragonlord]]'s influence. The Cantlin region consists of four different areas, the town region and three other areas that can be reached by using [[teleportal]]s:
*[[The Ravaged Realm|Cantlin Plains]], where the base will be located.
*[[The Ravaged Realm|Cantlin Plains]], where the base will be located.
*[[Hammerhood Heights]], where the builder learns how to make mallets.
*[[Hammerhood Heights]], where the builder learns how to make mallets.
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*[[Rockbomb Ravine]].
*[[Rockbomb Ravine]].


These areas collectively serve as the tutorial for the game, easing the player into the concepts of building, crafting, hunger, and the passage of time. Since the hunger meter and passage of time are activated after finishing Pippa's room request, it's adviced players explore and stock as much as possible before doing said quest.  
These areas collectively serve as the tutorial for the game, easing the player into the concepts of building, crafting, hunger, and the passage of time. Since the hunger meter and passage of time are activated after finishing Pippa's room request, it's advised players explore and stock as much as possible before doing said quest.  


In this chapter, The Builder learns the dark truth of the time [[Alefgard]] fell, and how the survivors from Cantlin succumbed to selfishness which only made the Golem rage and destroy the citadel in order to stop humans from hurting each other. While most of the villagers believe the Builder will bring Cantlin to its former glory and defeat the [[Golem]], one of them -a villager named Larouche- isn't so certain. Larouche, despite believing the Builder's efforts will only bring chaos once again, does nothing to stop the Builder and the other villagers from rebuilding Cantlin. In the end, the [[Golem]] is defeated and Cantlin is bursting with life once more.
In this chapter, The Builder learns the dark truth of the time [[Alefgard]] fell, and how the survivors from Cantlin succumbed to selfishness which only made the [[Golem]] rage and destroy the citadel in order to stop [[human]]s from hurting each other. While most of the villagers believe the Builder will bring Cantlin to its former glory and defeat the [[Golem]], one of them -a villager named Larouche- isn't so certain. Larouche, despite believing the Builder's efforts will only bring chaos once again, does nothing to stop the Builder and the other villagers from rebuilding Cantlin. In the end, the [[Golem]] is defeated and Cantlin is bursting with life once more.


==={{DQB2}}===
==={{DQB2}}===
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Golem Battle.png|{{I}} Golem battle.
Golem Battle.png|{{I}} [[Golem]] battle.
File:Cantlin III HD concept art.png|HD-2D Remake concept art.
File:Cantlin III HD concept art.png|HD-2D Remake concept art.
DQ NES Cantlin.png|Map for {{Dragon Warrior}}. ({{NES}})
DQ NES Cantlin.png|Map for {{Dragon Warrior}}. ({{NES}})
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