Mage: Difference between revisions

48 bytes added ,  23:52, 25 January 2011
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|6
|6
|Wizard
|Wizard
|Surround
|[[Surround]]
|105
|105
|One Group
|One Group
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|-
|-
|[[Bard]]
|[[Bard]]
|Curse Song
|[[Curse Song]]
|One Group
|One Group
|Lowers the defense of one group of enemies
|Lowers the defense of one group of enemies
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|-
|-
|[[Dancer]]
|[[Dancer]]
|Take Magic
|[[Take Magic]]
|Self
|Self
|Absorbs the MP from one magic spell
|Absorbs the MP from one magic spell
Line 324: Line 324:
|-
|-
|[[Fighter]]
|[[Fighter]]
|Fire Air
|[[Fire Air]]
|All Enemies
|All Enemies
|Does ~10HP in fire damage
|Does ~10HP in fire damage
Line 330: Line 330:
|-
|-
|[[Jester]]
|[[Jester]]
|Panic All
|[[Panic All]]
|One Group
|One Group
|May cause confusion in one group of enemies
|May cause confusion in one group of enemies
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|-
|-
|[[Mariner]]
|[[Mariner]]
|Lightning
|[[Lightning]]
|All Enemies
|All Enemies
|Causes ~40 HP in Electric Damage
|Causes ~40 HP in Electric Damage
Line 342: Line 342:
|-
|-
|[[Shepherd]]
|[[Shepherd]]
|Sleep All
|[[Sleep All]]
|One Group
|One Group
|Has a better chance of causing sleep in one group of enemies
|Has a better chance of causing sleep in one group of enemies
Line 348: Line 348:
|-
|-
|[[Thief]]
|[[Thief]]
|Rob Magic
|[[Rob Magic]]
|One Enemy
|One Enemy
|Steals ~25MP from one enemy
|Steals ~25MP from one enemy
Line 365: Line 365:
!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color: white;"|Effects
|-
|-
|8||Wizard Ward||Creates a barrier that protects the caster from magic
|8||[[Wizard Ward]]||Creates a barrier that protects the caster from magic
|-
|-
|18||Natural Magical Might +20||Permanently adds 20 to magical might
|18||Natural Magical Might +20||Permanently adds 20 to magical might
|-
|-
|26||Spooky Aura||Reduces an enemy's resistance to magic
|26||[[Spooky Aura]]||Reduces an enemy's resistance to magic
|-
|-
|38||Natural Max MP +10||Permanently adds 10 to Max MP
|38||Natural Max MP +10||Permanently adds 10 to Max MP
|-
|-
|46||Focus Pocus|| Restores some MP on next turn
|46||[[Focus Pocus]]|| Restores some MP on next turn
|-
|-
|54||Critical Spell Rate Up|| Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit)
|54||Critical Spell Rate Up|| Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit)
|-
|-
|68||Channel Anger|| Temporarily improves magical might
|68||[[Channel Anger]]|| Temporarily improves magical might
|-
|-
|78||Natural Magical Might +60||Permanently adds 60 to magical might
|78||Natural Magical Might +60||Permanently adds 60 to magical might
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