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edits
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| Line 280: | Line 280: | ||
|6 | |6 | ||
|Wizard | |Wizard | ||
|Surround | |[[Surround]] | ||
|105 | |105 | ||
|One Group | |One Group | ||
| Line 312: | Line 312: | ||
|- | |- | ||
|[[Bard]] | |[[Bard]] | ||
|Curse Song | |[[Curse Song]] | ||
|One Group | |One Group | ||
|Lowers the defense of one group of enemies | |Lowers the defense of one group of enemies | ||
| Line 318: | Line 318: | ||
|- | |- | ||
|[[Dancer]] | |[[Dancer]] | ||
|Take Magic | |[[Take Magic]] | ||
|Self | |Self | ||
|Absorbs the MP from one magic spell | |Absorbs the MP from one magic spell | ||
| Line 324: | Line 324: | ||
|- | |- | ||
|[[Fighter]] | |[[Fighter]] | ||
|Fire Air | |[[Fire Air]] | ||
|All Enemies | |All Enemies | ||
|Does ~10HP in fire damage | |Does ~10HP in fire damage | ||
| Line 330: | Line 330: | ||
|- | |- | ||
|[[Jester]] | |[[Jester]] | ||
|Panic All | |[[Panic All]] | ||
|One Group | |One Group | ||
|May cause confusion in one group of enemies | |May cause confusion in one group of enemies | ||
| Line 336: | Line 336: | ||
|- | |- | ||
|[[Mariner]] | |[[Mariner]] | ||
|Lightning | |[[Lightning]] | ||
|All Enemies | |All Enemies | ||
|Causes ~40 HP in Electric Damage | |Causes ~40 HP in Electric Damage | ||
| Line 342: | Line 342: | ||
|- | |- | ||
|[[Shepherd]] | |[[Shepherd]] | ||
|Sleep All | |[[Sleep All]] | ||
|One Group | |One Group | ||
|Has a better chance of causing sleep in one group of enemies | |Has a better chance of causing sleep in one group of enemies | ||
| Line 348: | Line 348: | ||
|- | |- | ||
|[[Thief]] | |[[Thief]] | ||
|Rob Magic | |[[Rob Magic]] | ||
|One Enemy | |One Enemy | ||
|Steals ~25MP from one enemy | |Steals ~25MP from one enemy | ||
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!style="background:#4682B4; color: white;"|Effects | !style="background:#4682B4; color: white;"|Effects | ||
|- | |- | ||
|8||Wizard Ward||Creates a barrier that protects the caster from magic | |8||[[Wizard Ward]]||Creates a barrier that protects the caster from magic | ||
|- | |- | ||
|18||Natural Magical Might +20||Permanently adds 20 to magical might | |18||Natural Magical Might +20||Permanently adds 20 to magical might | ||
|- | |- | ||
|26||Spooky Aura||Reduces an enemy's resistance to magic | |26||[[Spooky Aura]]||Reduces an enemy's resistance to magic | ||
|- | |- | ||
|38||Natural Max MP +10||Permanently adds 10 to Max MP | |38||Natural Max MP +10||Permanently adds 10 to Max MP | ||
|- | |- | ||
|46||Focus Pocus|| Restores some MP on next turn | |46||[[Focus Pocus]]|| Restores some MP on next turn | ||
|- | |- | ||
|54||Critical Spell Rate Up|| Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit) | |54||Critical Spell Rate Up|| Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit) | ||
|- | |- | ||
|68||Channel Anger|| Temporarily improves magical might | |68||[[Channel Anger]]|| Temporarily improves magical might | ||
|- | |- | ||
|78||Natural Magical Might +60||Permanently adds 60 to magical might | |78||Natural Magical Might +60||Permanently adds 60 to magical might | ||
edits