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==Trivia== | ==Trivia== | ||
* The bonuses awarded for leveling up depend on the name chosen for the hero. | * The bonuses awarded for leveling up depend on the name chosen for the hero. | ||
* There is no party, only a single player character. Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. | * There is no party, only a single player character. | ||
* Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles. | |||
* Enemies attack the hero 1-on-1, never in groups. | * Enemies attack the hero 1-on-1, never in groups. | ||
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]]. | * There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]]. | ||
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* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions. | * In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions. | ||
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload. | * The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload. | ||
* | * Whether a treasure chest has been opened or not is never recorded. By reloading the game, you can collect a chest multiple times. | ||
* | * The [[Game Boy Color]] release had a more accurate translation of many character and town names. | ||
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used. | * A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used. | ||
* Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few time previously in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.) | * Loto's Sword is used during an optional boss fight in [[finalfantasy:Gilgamesh|Final Fantasy XII]] and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few time previously in ''[[Itadaki Street]]'', a set of board game video games only available in Japan.) | ||