Defending Champion
Defending Champion | |
---|---|
Japanese | 大ぼうぎょ |
Rōmaji | Daibokyo |
Type | Skill |
Older names | StrongD |
Defending Champion is a recurring ability in the franchise. Unlike the standard defend ability that cuta damage in half, this technique reduces damage by 90%.
Appearances
Dragon Quest IV: Chapters of the Chosen
Unavailable to players, Chow Mein makes excellent use of the technique during the boss battle in the Fungeon.
Dragon Quest VI
Defending Champion reduces damage, but some techniques may bypass this protection. It is learned by advancing to rank 6 of the Ranger vocation. While physical strikes and magical damage will always be reduce, the skill has no effect on breath attacks so caution must be used depending on the monsters encountered.
Dragon Quest VII
Localized as StrongD, the skill is learned by reaching rank 6 of the Pirate vocation in the PSX version and rank 4 of the same in the 3DS remake. It features the same capabilities as in VI.
Dragon Quest VIII
Defending Champion is a fisticuffs technique that both the the Hero and Angelo can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique.
Dragon Quest IX
This ability is learned with 18 skill points invested into Shield skill. So long as a shield is held, a character can use the skill regardless of what weapon they wield.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
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