Malevolamp

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Revision as of 21:39, 30 October 2018 by Follower of Light (talk | contribs)

Characteristics

These great grinning lamps loom ghoulishly defy gravity over the ground the battlefield. They have a shiny silver sheen to them, with ornate jewels adorning their metallic bodies and a twisted thorny handle on their sides. They spin and slip through the air when they attack, slicing foes with their steely hides.

They love to summon help from the hellish Hell Nino and Low djinks, calling them in to even the odds against adventurers.

Appearances

Dragon Quest VI

Malevolamp DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Malevolamp SNES.png 44 0 51 98
Agility Experience * Gold Tame Rate
47 88 33 NA
Bestiary No. 045
Spell(s) None
Skill(s) Summon Hell nino
Wastes turn being confused
Flee
Location(s)
Item(s) Dropped Seed of resilience1256
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
60% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 100% 0%
Remakes (DS, Mobile)
Sprites Notable Changes
None



Dragon Quest VII

#236 - BudooLamp
Malevolamp DQVII PSX.gif
HP MP Experience Gold
530 380 210
Attack Defense Speed
190 135 165
Dropped Item INTSeed
Locations Bonus Dungeon 1
Skills Retaliate
Call for Help (Budoo)
Spells TwinHits
Family Material
Capture Rate Hard
Bestiary # 236
Game Dragon Quest VII
Console PSX

Dragon Quest Monsters: Joker 2

The malevolamp is a Rank C material monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing the conklave group and a king kelp.

Dragon Quest Monsters: Joker 2 Professional

Related Enemies