Drain Magic
Drain Magic | |
---|---|
Japanese | マホトラ |
Rōmaji | Mahotora |
Type | Offensive |
Older names | Robmagic |
Drain Magic is a spell in the Dragon Quest series. It absorbs MP from the target.
Appearances
Dragon Quest III
Drain Magic leeches 5~11 mp from a single enemy, and is learned by Magi and Sages at level 15.
Dragon Quest IV
Drain Magic is learned by Borya at level 25 and by Maya at level 16. It functions exactly as it did in the previous game in the NES version, but follows the (Lvl/4)+5 algorithm set by later games in all remakes and subsequent ports.
Dragon Quest V
Absorbs 5~11 MP in all versions, and is learned by the following characters:
Name | Level |
---|---|
King cureslime | -- |
Slime knight | -- |
Prestidigitator | 15 |
Dracky | 20 |
Dwight | 25 |
Sancho | 25 |
Man o' war | 40 |
Dragon Quest VI
Drain Magic is learned by Ashlynn at level 14, and by Goowain at level 3. Other characters can learn it by advancing to rank 6 of the Mage vocation. The algorithm changes considerably this time around, and the amount drained from an enemy is calculated as (Lvl/4)+5.
Dragon Quest VII
Drain magic is learned at rank 1 of the Sage vocation, rank 4 of the Champion, and rank 1 of the Druid.
- The spell has been nerfed in the remake, using the formula of drained MP = 5~11 instead of DQ 6's formula.
Dragon Quest VIII
Drain Magic is learned by Angelo once he invests 12 points into his Staff skill. The formula is (Lvl/4)+5 once again.
- In the 3DS version, Red learns Drain Magic at level 40.
Dragon Quest IX
Though not available to player characters, it is used by a number of spell-casting enemies. Each enemy also has a specific amount drained, with no random aspect as seen in previous games.
- Master of Nu'un: 6MP
- Shivery shrubbery: 7MP
- Bloody manguini: 8MP
- Slugly betsy: 20MP
- Tyrannosaurus Wrecks: 20MP
- Pandora's box: 25MP
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
Veronica and Rab will learn drain magic at levels 24 and 28 respectively. The spell's formula this time is now dependant on magical might instead of level , with a stat range of 111~900 and drain range of 2. What this means is that a character with less than 111 magical might will drain 3~7 MP per use, and a character with 900 will drain 32~36 MP. The spell costs 0 MP to cast
Dragon Quest Monsters
Called RobMagic in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 7, with at least 32 MP, and 28 intelligence. It grows into TakeMagic when the monster reaches level 13 with at least 58 MP and 52 intelligence. It is naturally learned by the BeanMan,
Dracky, SabreMan and WeedBug, among others.
Dragon Quest Monsters 2
RobMagic now requires 51 magic to learn and 94 intelligence to upgrade.