Zoma

From Dragon Quest Wiki

"All shall know despair! All shall kneel! All shall gives their lives in sacrifice to my glory! For I am Zoma, bringer of oblivion!"

Zoma
Dragon Quest III: The Seeds of Salvation
DQM Zoma artwork.png
Japanese name ゾーマ
Romaji Zōma
Title Master Archfiend
Great Demon Lord (Japanese)
King of Destruction (Japanese, Super Light/Rivals)
Race Demon
Age Ageless
Voice actor Hidekatsu Shibata (Japanese, CD Theater)
Akio Ōtsuka (Japanese, Rivals)

Zoma (ゾーマ, Zoma), the Master Archfiend of the Dark World, is the final villain and chief antagonist of Dragon Quest III: The Seeds of Salvation.

Appearance and personality

Zoma is a blue demon dressed in the golden robes of an emperor and wearing a purple cape that attaches to his shoulders in large horizontal pads. A red, white, and black banner covers his torso as well as his knees, and wraps around his neck as a large collar. His face is skeletal with tight skin and an open nasal cavity. His helmet is huge compared to his head, featuring a massive eye in the center and two large, upwards curving horns on both sides.

Zoma is a demon of unfathomable power, whose sorcery is so great that he was able to imprison the kingdom of Alefgard in a shroud of eternal night. Due to this, he was able to sustain himself on the despair of the people trapped within, bolstering his physical might to the point that he was able to shatter a sword made of Orichalcum, albeit after a prolonged effort of three years. His incredible strength is supported by a mastery of ice magic and freezing breath, and it is said that the very air becomes chilled by his mere presence. Zoma is also the first boss in the series to make use of the infamous Disruptive Wave technique, stripping his enemies of any support spells.

The Archfiend resides in his Citadel south-east of Tantegel, where he gorges himself on the fear and despair of the land’s inhabitants, cloaking himself in an nigh upon impenetrable shroud of darkness that no spell can pierce. However, Zoma is weakened by the Sphere of Light and the shroud is destroyed when the ball is used in battle. Upon being defeated by the Hero (as well as Terry in DQM), Zoma mockingly congratulates his vanquisher, but warns that his death will not bring an end to the world's suffering, and that a new evil shall arise to take his place long after the Hero has died. He is proven correct that the darkness yet to come will throw Alefgard into despair, but failed to realize that the lineage of heroes will resurface to restore light to the world once more.

Appearances

Dragon Quest III: The Seeds of Salvation

Near the end of the game, Zoma is revealed to be the master of the archfiend Baramos, whom had been previously alluded to as the final boss to the game. Upon the death of his main and chief servant, Zoma's voice roars throughout the throne room of Aliahan castle, stating his intent to plunge the "world of light" into darkness and that the Hero is a fool for assuming that he had won peace. This proclamation sends the king of Aliahan into a deep despair, forbidding the Hero and company from speaking of Zoma.

Zoma is on the basement floor of his castle along with three sub-bosses--the King Hydra along with the soul and skeleton of Baramos. He approaches and berates to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma (ゾーマ Zoma)DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Zoma DQIII NES.gif 63 1,023
4,700(snes)
255
Attack Defense Agility Experience Gold
360 200 80 0 0
Bestiary No. #134
Spell(s) Kacrackle
Skill(s) Acts twice per turn
C-c-cold Breath
Disruptive Wave
Recovers 90~110 HP per turn
Location(s) Zoma's Citadel
Item Dropped None
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 0% 100% 70%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
0% 100% 100% 100%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
100% 100% 100% 100%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
100% 0% 100%
Remakes sprites



Zoma (shrouded) (ゾーマ Zoma)DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Zoma2 DQIII NES.gif 63 1,023
4,500(snes)
255
Attack Defense Agility Experience Gold
500 350 255 0 0
Bestiary No. #134
Spell(s) Kacrackle
Bounce
Skill(s) Acts twice per turn
C-c-cold Breath
Disruptive Wave
Recovers 90~110 HP per turn
Location(s) Zoma's Castle
Item Dropped None
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 100% 100% 100%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
100% 100% 100% 100%
Poof Resistance Fuddle Resistance Snooze Resistance Dazzle Resistance
100% 100% 100% 100%
Fizzle Resistance Sap Resistance * Deceleratle Resistance *
100% 100% 100%
Remakes sprites


Strategy

Remove his Shroud of Shadows immediately with the Sphere of Light; without it, Zoma is immune to nigh upon everything you can throw at him. His breath and ice magic is more powerful, and his physical ability is also quite powerful . On top of this, he will regenerate 90~110 HP per round, minimizing any damage players can inflict between healing sessions. This form is so powerful that it has become a challenge among Dragon Quest III: The Seeds of Salvation players to slay the fiendish overlord without the Ball of Light.

Once the shield is removed, Zoma's defensive capabilities will plummet considerably: Sap, Zap, and all forms of fire will hit 100% of the time, and his regeneration will be nixed. Woosh spells also have a 30% chance to connect. The Hero/Warrior should be oomphed at all times. If the Hero isn’t physically attacking, he should be casting Kazap for extra damage. This is slightly risky though, for if the battle goes south, Omniheal may be necessary, and the Hero needs to have enough MP to cast it. The Warrior should also have a Staff of Resurrection as a Hail Mary. The Sage/Priest should continually cast Multiheal, and, as extra insurance, have a Sage’s staff as backup for when they run out of MP. The Mage/Sage (although a Sage is recommended), should use the Sage’s stone when the Priest’s Multiheal isn’t enough to fully heal the party, and otherwise spam Kafrizzle. Keep this strategy up, and taking a few turns to heal every now and then, and one should be able to best the hellish demon. NOTE: The preceding strategy may not work if the player’s party is under level 45.

Dragon Quest IX: Sentinels of the Starry Skies

Zoma
Zoma IX DS.png
HP MP Experience Gold
8000
16070 (99)
255 63600 2490
Attack Defense Speed
675
1346 (99)
570
855 (99)
350
560 (99)
Dropped Item Mini medal (common, 100%)
Silver Orb (rare, 5%-10%)
Locations Grotto
Family ???
Game Dragon Quest IX
Console DS
Description "A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 50 150 100 150 100
Blast Dazzle Sleep Death Drain MP Confusion
100 0 25 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 5 25
Blunt Sap Decelerate
5 15 75

Zoma appears as a Legacy Boss, obtained after completing Quest #167 (or received at special events). He is enraged anytime a character is revived.

Treasure

Level Range Secondary Drop Orb
1-3 Aliahan gloves 15% Silver Orb 5%
4-8 Aliahan gloves 20% Silver Orb 5%
9-15 Aliahan gloves 25% Silver Orb 6%
16-25 Aliahan trousers 15% Silver Orb 6%
26-40 Aliahan trousers 20% Silver Orb 7%
41-56 Aliahan trousers 25% Silver Orb 7%
57-68 Aliahan clothes 25% Silver Orb 8%
69-80 Aliahan headpiece 15% Silver Orb 8%
81-90 Aliahan headpiece 20% Silver Orb 9%
91-99 Aliahan headpiece 25% Silver Orb 10%

Skills

Level New abilities
Initial Disruptive Wave, Kacrack, critical attack, attacks twice per round
8 C-c-cold Breath
23 Bounce
33 Air Pollution
41 Begins attacking 3 times per turn
49 Kacrackle
57 Psyche Up


Dragon Quest Monsters

Zoma (ゾーマ Zoma) DWM Logo.png
Sprite Level cap * HP growth MP growth
Zoma DQM GBC.png 70 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 2/5 5/5 5/5
Family  ???
In-game description The source of all evil
Abilities FrigidAir, DeMagic, BigBang
Habitat Gate of Control
Breeding chart DracoLord (either form) x Sidoh
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Strong Strong Immune
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Strong Immune Strong
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak Weak Strong Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Immune
Decelerate Resistance * Curse Resistance
Immune Immune


In this game, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in Dragon Quest III.

Dragon Quest Monsters 2

Zoma (ゾーマ Zoma) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Zoma DQM2 GBC.png 70 7/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 6/10 7/10 7/10
Family  ???
In-game description
Abilities BigBang, DeMagic, FrigidAir
Habitat
Breeding chart DracoLord, DracoLord (Dragon) x Sidoh
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Strong Strong Immune
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Strong Immune Strong
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong Weak Weak Strong
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Immune Immune Immune



Dragon Quest Monsters: Joker

Zoma
Family Demon
Rank X
Description The vast powers wielded by this dark lord strike fear into even spirits of darkness.
Weapons Swords, Spears, Hammers, Staves
Traits Double Trouble
Resistances Vulnerable to Zap, Whackproof, Fizzleproof
Skill Ice II
Location -
Breeding chart Malroth x Wight king, Dullahan, or Bone baron


Dragon Quest Monsters: Joker 2

Zoma
Family  ???
Rank ???
Size S
Weapons Swords, Spears, Hammers, Staves
Traits Bouncer, Tactical Trooper
Resistances Vulnerable to Zap and Inaction, Immune to Whack and Fizzle
Skill Zoma
Location -
Breeding chart Malroth x Captain Crow, Dullahan, or Wight king


Dragon Quest Monsters: Terry's Wonderland 3D

In this game, Zoma's role is the same as it was supposed in the first Monsters.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Zoma is bred from Dracolord (Either Form) and Sidoh. It can be bred with Nimzo (Either Form) to make Mortamor or bred with Psycho Psaro to upgrade it to Asura Zoma

Dragon Quest Monsters: Super Light

Dragon Quest Monster Battle Road Victory

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Beating Zoma will unlock the costumes from Dragon Quest III for both Luceus and Aurora.

Zoma (ゾーマ )DQH Logo.png
Model Experience Gold
DQ Heroes Zoma.png 1999 777g
List No. #107
Field Notes A self-appointed doyen among demons, whose enchanted apparel protects him from all attacks.
Legends tell of how he plotted to rob the world of light, and plunge it into everlasting darkness.
Location(s) City of Sorrows - Lair of the Lord of Darkness (awarded Erdrick’s orb)
Item(s) Dropped None



Dragon Quest of the Stars

Zoma appeared once more as the final boss of the III scenario section. He could also be challenged with Zoma keys at Legendary, Giga-Legendary, and Fiend difficulties.

Dragon Quest Rivals

Zoma was introduced in the first card pack as a legendary rare card and he appears on the artwork of several cards, as well. As a reference to his original appearance in Dragon Quest III, Zoma has his Dark Robes when he is summoned on the field and a Sphere of Light is placed on top of the opponent's deck. This made him immune to all attacks and card effects until the enemy leader used the Sphere, which would cost 4 MP to use. Zoma appeared on another card in the 7th card pack, "Strange Tale of Light and Darkness" under the name "Great Demon Lord Zoma". He appeared as a boss in the Solo Battle Adventure in the Zoma's Castle level and on another card in the 2nd card pack after the game's name changed to Rivals Ace as "King of Destruction Zoma".

Dragon Quest Walk

Zoma first appeared in the game as the boss of Chapter 5 of the Dragon Quest III event held from March to May 2020, as well as a special mega version that can be challenged by multiple players.

Dragon Quest Tact

Zoma appears as a S-rank monster of the ??? family as part of the Dragon Quest III event, appearing on his own banner alongside Boss Troll. He can be faced in the event quest Chapter 5, Episode 4: Archfiend Zoma, as well as his own boss battle. Zoma can also participate in Skelegon's Battle Road as a party member. He also appears in the limited True Dragon Quest III event and there he can be faced in a Score Challenge in The Battle of Zoma's Castle and he's as a boss during the Fiendish Onslaught at the game's half-year anniversary.

Zoma (ゾーマ Zōma)Tactlogo.png
Stats


DQT Zoma.png
Family Rank Role
Tact Icon SpecialFamily.png
???
DQTact Rank Icon S.png DQTact MagicType.png
Magic
Max Level HP MP Move
130 896 522 2
Attack Defense Agility Wisdom Weight
335 316 441 473 65
Basic Skills
First Second Third
Frigid Breath Psycannon* Glacial Doom*
Talent Blossoming: Psycho Requiem, Frigid Wave
Awakening Skills
First Second Third
Spell Tricks / Stats Up Frizz Res +25 / Stats Up Spell Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Spell Potency +5% / Stats Up
Leader Perks
First
Raises Crack-type spell potency of allies, including himself, by 20% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +15
Max MP +15
Dark Robes: Reduces damage by 20% for 3 turns at battle start. Spell Potency +2%
Perk Details
First
Spell Tricks: Lowers spell ability MP cost, raises potency and effect.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Very Weak Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Immune Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Super Weak Normal Normal



Trivia

  • In the original version of III, Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the Super Famicom remake.

See also

Gallery