Tantegel (ラーダトメ, Radatōmu, Ladatōmu, Ladutorm) is a castle and nearby town which serve as the capital of Alefgard. It is featured in the first three Dragon Quest games: Dragon Quest, Dragon Quest II, and Dragon Quest III, as part of the Erdrick Trilogy. Tantegel is the starting and central location in the original Dragon Quest. It is the only location in Alefgard which has a castle and a reigning king.
In the original Famicom release of Dragon Quest, the town surrounding the castle is called the same name as the castle, Ladutorm. When the game was localized and released overseas it was decided to give the castle and town different names (Tantegel and Brecconary respectively). In all other English version releases both town and castle are referred to as Tantegel, and combined into one icon on the world map.
Synopsis
Dragon Quest
Tantegel is a location of central importance in Dragon Quest for many reasons.
- It is the starting location for the hero of the game.
- It is the only location where the player can save the game.
- It is the only castle in Alefgard that has a reigning king.
- It is the largest city (castle and town combined) in the game.
- It contains one of the essential items to complete the game (Stones of Sunlight).
- It is the location the hero returns to after completing the game.
Dragon Quest II
In Dragon Quest II, Tantegel is much less important. It is not reached until nearly halfway into the game, and the king is hiding out of fear of Hargon. No major items/information are located there and it can be skipped altogether if desired.
Dragon Quest III
Tantegel is the location of central importance in the 'dark world' of Alefgard in Dragon Quest III. It contains the essential Stones of Sunlight item in this game as well. It also serves as the location the heroes return to after completing the game, similar to Dragon Quest.
Weapon/Armor shop
Item shop
In the NES versions, the item shop is referred to as a tools shop.
Herb
|
24g
|
Heals a small amount of HP
|
Torch
|
8g
|
Lights a radius around the Hero
|
Dragon's Scale
|
20g
|
Provides a small amount of Defense
|
Herb
|
10g
|
Heals a small amount of HP
|
Torch
|
8g
|
Lights a radius around the Hero
|
D-Scale
|
20g
|
Provides a small amount of Defense
|
Herb
|
10
|
Heals a small amount of HP
|
Antidote
|
8
|
Cures poison
|
Repellent
|
40
|
Repels monsters
|
Warp Wing
|
25
|
Returns you to your last save location
|
Amulet
|
640
|
Protects against non-damaging spells
|
Fairy water shop
In Dragon Quest there is a fairy water shop located behind a magic key door in the town portion of Tantegel. In Dragon Quest II this shop has been replaced by a house of healing. Fairy water was added to item shops in later games, rather than having its own shop.
Magic key shop
In Dragon Quest there is a magic key shop located in Tantegel castle behind a magic key door. This is convenient as the hero does not have to travel back to Rimuldar in order to purchase more magic keys.
Items
small amount of gold x 4
|
4 chests behind magic key door in castle
|
? gold
|
chest in throne room
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Magic Key
|
chest in throne room
|
Torch
|
chest in throne room
|
Stones of Sunlight
|
hidden underground chamber in castle
|
There are no items to be found in the NES version.
Inn
Locked doors
Golden Key
|
Upstairs in weapon/armor shop, where the king is hiding
|
Golden Key
|
Door to fairy water shop
|
Location attributes
This is a location where the game can be saved.
This location can be reached using the Zoom spell.
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Trivia
- One reason the town may have been given a different name in the NES version, is because the localizers may have thought that it would be odd to call it the same name as its castle, as it is entirely separate from the castle on the world map. However, in Dragon Quest II and III, Tantegel is composed of both combined locations.
Gallery
Tantegel Castle GBC version
Town of Tantegel GBC version
References