Kasap
Kasap | |
---|---|
Japanese | ルカナン |
Rōmaji | Rukanan |
Type | Debilitating |
Older names | Decrease Defence (II and III NES) Defense (II GBC to VII PS1) |
Kasap is a recurring spell in the Dragon Quest series.
Unlike Sap, it reduces the Defence of a group of enemies instead of just one.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
The Princess of Moonbrooke learns Kasap at Level 10. In the NES version it reduces the Defence of all enemies by 12.5%, and in all other versions it reduces a group of enemies' defence by 50%. It costs 2 MP in all versions.
The enemies Brainy badboon, Chasmonaut, Hargonaut, Frostburn, Drackmage, Goregon, Madusa, Whackolyte, Wrecktor, Tyrannodactyl, and Belial can use this spell against the party.
Dragon Quest III: The Seeds of Salvation
Kasap is learned at level 18 by both a Priest and Sage, and decreases defence by 50% for 4 MP.
The enemies Abracadabrer, Skeleton swordsman, Goodybag, Weaken beakon, Bullmustiff, Boss troll, Lethal armour, IronNite, Robbin' huddle, and Merman can use this spell against the party.
Dragon Quest IV: Chapters of the Chosen
Kasap is learned by Borya at level 21, and is already known by the 9th Chosen One upon joining. Orifiela also knows the spell. It has the same properties as in the previous game, but will only last 7~10 turns in the remakes instead of the entire battle.
The enemies Crested viper, Skeleton swordsman, Pocus poppet, Rhinoceraxe, Strangler fish, Pruslas, and Decayurion can use this spell against the party.
Dragon Quest V: Hand of the Heavenly Bride
Kasap has the same properties as III in all versions.
Name | Level |
---|---|
Honey | -- |
Debora Briscoletti | -- |
Goodybag | -- |
Grudgerigar | -- |
Mandrake marshal | -- |
Archdemon | 5 |
Bianca Whitaker | 7 |
Conkjurer | 8 |
Hellion | 9 |
Nera Briscoletti | 11 |
Pocus poppet | 12 |
Slime | 15 |
Warhog | 15 |
Wiz pip | 20 |
Madchen | 22 |
Screwball pitcher, Orc Pawn, Mandrake major, Bjørn the Behemoose, and Nimzo's second form use it as enemies.
Dragon Quest VI: Realms of Revelation
Kasap is learned by Ashlynn at level 12. Other characters can learn it by advancing to rank 4 of the Mage vocation. It now reduces Defence by 25% for 4 MP.
The enemies Brimstone bulb, Ruffled goon, Lesser demon, Sculptrice, Cutterfly, Goodybag, Third Test, Brick, Commander Brutus, Zombie gladiator, Demon-at-arms, Wraithwand, Dreadstaff, Murdaw (in the second fight against him), Terry, Blackmar, and Mortamor's second form use this spell against the party.
Dragon Quest VII: Fragments of the Forgotten Past
Kasap has the same cost and effect as in VI, and is learned by reaching rank 5 of the Monster Masher, rank 3 of the Paladin, rank 5 of the Champion, rank 1 of the Hero, and rank 1 of the Druid vocations.
It can be cast by the enemies General motor, Conkjurer, Nutty professor, Pustule, Gobbler, Orglob, Forky pig, Skeleton squire, Eyesaur, Decayurion, Wingwyrm, Hellstalker, Terracotta warrior, Mandrake major, and Mandrake monarch.
Dragon Quest VIII: Journey of the Cursed King
Jessica Albert learns this spell after investing 7 points into her "Staff" skill. It reduces Defense by 25%, costs 4 MP, and lasts 7~10 turns.
Dragon Quest IX: Sentinels of the Starry Skies
Kasap reduces Defence by up to 50%, and is learned by Mages at level 25 and Armamentalists at level 18. It costs 8 MP to cast, and will improve in accuracy once the caster's Magical Might surpasses 50. When the value reaches 499, the spell will be 100% accurate barring enemy resistance.
Dragon Quest X
Kasap can be learned by Minstrels at level 20 and costs 4 MP to cast. It reduces the Defence of the targeted monster and any nearby monsters within a certain range.
Dragon Quest XI: Echoes of an Elusive Age
Veronica learns Kasap at level 17 and Rab joins the party having already learned the spell. Kasap costs 4 MP to cast and now targets all monsters in battle instead of just one group, lowering their Defence by 50% for 4~6 turns. It has a base accuracy of 75% and will become 100% effective against non-resistant monsters at 799 Magical Might.
Dragon Quest Monsters
Known as Defense in this game, it is an upgraded form of Sap. Sap will evolve into Defense when the monster reaches level 8 with at least 36 max MP and 32 Intelligence. It is learned naturally by MadPecker, MadPlant, MedusaEye, Orc, Picky, Putrepup, Skeletor, TreeSlime, and Voodoll.
Dragon Quest Monsters: Joker
Kasap can be learned from various skill trees.
- Cluboon II (55 points)
- Dhoulmagus (4 points)
- Saboteur (64 points)
- Über Helpful (32 points)
Dragon Quest Monsters: Joker 2
Kasap now requires only 58 points in Saboteur It can also be learned from Leonyx for 11 points.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Kasap is an enemy-only spell that can be cast by Drackmages and Boss trolls. It creates a magic circle on the ground that decreases the Defence of any character caught within it. The effect lasts for about 20 seconds. Characters affected by Kasap will have a blue glow surrounding their body. If a Drackmage is summoned with a monster medal, it will cast Kasap on any nearby enemies, as well.
Dragon Quest Tact
Kasap can be learned by Goodybag and Mud mannequin at level 16, Sculptrice at level 18, Frostburn and Zombie gladiator at level 22, Drohl drone at level 32, and Slimeshroom at level 44. It costs 14 MP to cast, has a range of three squares away from the caster, and lowers the DEF of all enemies in a 3x3 square. It can also be taught to any unit by using an ability scroll.
Kasap | |||
Role * | Type * | Element | MP cost |
Debuff | Spell | 14 | |
Range | Additional effects | ||
3 |
DEF Down |
||
Description | |||
Occasionally lowers the DEF of all enemies in area of effect for 3 turns | |||
Naturally learnt by | |||
Drohl drone, Frostburn, Goodybag, Mud mannequin, Sculptrice, Slimeshroom, Zombie gladiator |
Dragon Quest Treasures
Kasap costs 15 MP and reduces the Defence of all enemies within the caster's vicinity by 25% for a limited time. It is learned by Dread drackies and Shadows.