Item Master
The Item Master (どうぐ使い) is a vocation added to Dragon Quest X in the version 2.1 update. It is a class focused on using tamed monsters to assist it in battle, but themed around a mechanic maintaining a automaton instead of the typical beastmaster type seen in the series.
Description
The item master wears a gatsby cap with a set of visor goggles over the brim, and a mechanic's jumpsuit lined with pouches. Both garments use a vanilla and cream-orange pinwheel pattern, and the outfit is complimented with vermilion boots and gloves.
The item master is similar to the Monster Master in that it has a constant companion to aid it in battle, only it focuses exclusively on inorganic monsters. These come from the Material family and Mechanical families, giving them a more narrow focus but several options to choose from therein. Aside from the use of monster, the item master is an excellent support vocation that can contribute greatly in conflict even if their pet is incapacitated. With access to the best augmentative spells, the item master can give even the weakest party member a major tune up.
Dragon Quest X
Item masters can equip Hammerss, Spears, Bows, and Boomerangs. They can equip most shields and wear lightweight metal armor in addition to clothing-type armor.
Item mastery
NOTE: due to X not being released in English, all accolades are loose translations that serve only as placeholders.
Accolade | Required points | Name | Effects |
---|---|---|---|
Item fixer | 8 | Recruitment | Allows character to recruit monsters. |
Item fanatic | 16 | Tune-up | Increases all stats of automaton by 25%, raises tension by 1 state. |
Item maniac | 28 | MP +10 | Permanently increases max MP by ten points. |
Item connoisseur | 40 | Trap jammer | Extends a field that turns all traps within to the party's side. |
Item collector | 48 | Agility +10 | Permanently increases agility by ten points. |
Item curator | 56 | Double dip | Allows an item to be used twice. |
Item professor | 70 | Strength +10 | Permanently increases strength by ten points. |
Item authority | 80 | Magnetic shield | Sets up a temporary dome shield that reduces all damage types by 20% for allies within. |
Item judge | 90 | HP +10 | Permanently increases max HP by ten points. |
Item king | 100 | Item range | Sets up a small perimeter around the item master that makes nearby allies receive the same benefits from items used mechanic. |
Spells
Name | Level | MP | Description |
---|---|---|---|
Evac | 7 | 3 | Instantly teleports outside a dungeon. |
Snooze | 16 | 3 | Sends a monster to sleep. |
Acceleratle | 24 | 4 | Reduces the party's wait between actions. |
Divine Intervention | 30 | 4 | Lowers an enemy's resistance to elemental damage. |
Kasnooze | 36 | 6 | High chance to send an enemy to sleep. |
Kabuff | 42 | 4 | Increases the party's defence by 25%. |
Magic Barrier | 48 | 4 | Decreases spell damage by 25%. |
Oomph | 55 | 2 | Increases attack by 25%. |
Oomphle | 62 | 4 | Increases attack by 50%. |