Sizzmeister
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Japanese
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光のコツ
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Rōmaji
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Hikari no koshi
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Type
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Trait
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Older names
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None
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Sizzmeister is a recurring trait in the Monsters series that increases the power of the Sizz family of spells and also cutting the MP cost considerably. Due to the Sizz spells possessing different elements in different titles, the Sizzmeister trait increases the power of fire or light depending on the game. The reason for this is the Japanese root word, Gira, is derived from the onomatopoeia for intense light that also refers to the blaze of the sun.
Regardless of which element is boosted by the trait, it must be noted that Sizzmeister will not penetrate an enemy's elemental resistance—that is reserved for the Crafty Sizzer and Ultra Crafty Sizzer traits.
Appearances
Sizz was added back into the series after an absence in the first Joker. Sizzmeister increases the power of the Sizz spells and reduces the MP cost by 10%, and is possessed by the baramos, blackmar, dangler fish, exorsus, firespirit, magic slime, mental pitcher, moosifer, silvapithecus, tortured soul, and wooper trooper monsters.
All meister traits have been buffed to increase damage by 25% and cut MP costs in half.
The meister traits have been nerfed slightly to increase damage by only 15%, but now stacks with their "Crafty" and "Ultra Crafty" counterparts and retain the 50% MP discount. Sizzmeister increases light-elmental damage in this game, and is possessed by the following monsters regardless of their size:
The trait is also possessed by the following giant monsters: