Masqueraider

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The Masqueraider is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. It is a mechanical monster whose name is a play on the words "masquerade" and "raider".

Characteristics

Masqueraiders have the appearance of a fearsome monster, but they are actually small riders piloting a huge mechanical suit. Most of the suit is grey with a dark blue outer shell, a red "face" with sharp fangs, and yellow eyes. To complete its ferocious appearance, it wears a shaggy skirt of brown fur and has spikes on its shoulders, knees, and on top of the monster's head. It is capable of breathing out both fierce flames and blasts of ice-cold breath from the monster's mouth and in its hands, it wields a pair of large curved horns with red and blue stripes. These horns are sharp enough to shatter boulders or blocks of ice when charging.

Appearances

Dragon Quest X


Dragon Quest XI

Masqueraider (ヘルカッチャ Herukatcha) 
Sprite HP MP Attack
  242 21 149
Defense Agility Experience Gold
280 61 612 104
Bestiary no. #263
Family Machine
In-game description Entities entirely encased in mechanical armour that responds to the will of the wearer, making offensive and defensive actions an absolute breeze.
Spell(s) None
Skill(s) Parry
Becomes Pepped up
Inferno
Freezing Blizzard
Calls forth a fancy force field (increases user's Defence and spell resistance)
Location(s) Zwaardsrust Region (second act)
Insula Algarum (3DS and Definitive Edition only)
Item(s) dropped Mythril ore132
Savvy sapphire164
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
164 50% 25% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
-110% 0% 0% -110%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
100% 100% 100% -125%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 50% 25% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 99% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
100% 0% 0%

If a masqueraider is sparkling, it can be ridden after being defeated in battle. When it charges, it can break through boulders and ice blocks, as well as protecting the party from taking damage on poisonous swamp. The charge can also send smaller monsters flying.


Malicious masqueraider (ヘルカッチャ・邪 Herukatcha・ja) 
Sprite HP MP Attack
  576 36 259
Defense Agility Experience Gold
588 103 1,488 308
Bestiary no. #449
Family Machine
In-game description Masqueraiders who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s) None
Skill(s) Parry
Becomes Pepped up
Scorch
C-c-cold Breath
Calls forth a fancy force field (increases user's Defence and spell resistance)
Location(s) Zwaardsrust Region - Road to Dundrasil Region (third act)
The Snærfelt (third act)
The Hekswood (third act, 3DS and Definitive Edition only)
Item(s) dropped Mythril ore132
Savvy sapphire164
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
164 50% 25% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
-110% 0% 0% -110%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
100% 100% 100% -125%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 50% 25% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 99% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
100% 0% 0%


Dragon Quest Monsters: Joker 3

Masqueraider appears as a B-rank monster of the Material family.

Dragon Quest Tact

Masqueraider appears as a A-rank monster of the Inorganic family. It can be faced as a boss in Chapter 7, Episode 5 in Part 3 of the main storyline and can be recruited there too.

Masqueraider (ヘルカッチャ Herukatcha) 
Stats


 
Family Rank Role
 
Inorganic
   
Defence
Max Level HP MP Move
120 1,125 346 2
Attack Defense Agility Wisdom Weight
268 485 431 133 35
Basic Skills
First Second Third
Shove Selflessness* Raidermasque*
Awakening Skills
First Second Third
Instant Damage Barrier / Stats Up Woosh Res +25 / Stats Up Raidermasque Potency +5% / Stats Up
Rare HP Regen: Rarely heals HP at action start.
Fourth Fifth
Zam Res +25 / Stats Up Max HP +100 / Raidermasque Potency +5% / Stats Up
Leader Perks
First
Raises DEF of inorganic allies, including itself, by 15% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 DEF +15 Raidermasque Potency +2%
Perk Details
First
Instant Damage Barrier: Grants a barrier that reduces damage by 15% for 3 turns at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Normal Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal



Gallery

Related monsters