Mule

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Mule (がんこもの Gankomono, translated as stubborn in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

In the Dragon Quest III remakes, mule is a personality that improves resilience growth, but reduces agility, wisdom and luck growth.

At the start of the game, the hero becomes a mule by receiving the final test of character in the cave. The hero must follow all the signs and leave the cave. You can also switch to this personality by initially refusing to visit the King at the beginning of the game when prompted by your mother.

Other party members have a chance to be a mule when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for mule (chance)
   
  • Resilience bonus highest, 6–9 (27)
   
  • Resilience bonus highest, 6–9 (13)
  
  • Strength bonus highest, 7–10 (210)
  • Resilience bonus highest, 6–10 (28)
  
  • Strength bonus highest, 7–10 (210)
  • Resilience bonus highest, 6–10 (27)
  
  • Resilience bonus highest, 6–10 (418)
  
  • Resilience bonus highest, 6–10 (415)

An existing character can temporarily become a mule by wearing the ten ton toupee accessory.

Dragon Quest III HD-2D RemakeEdit

The mule personality increases strength by 5%, increases resilience by 20%, decreases agility by 40%, increases stamina by 20%, decreases wisdom by 20%, and decreases luck by 30%. Any character can become a mule by equipping the ten ton toupee.

Vocation / sex Stat bonuses for mule (chance)
  
  
  
  • Stamina bonus highest, 6–9 (27)
  
  
  • Strength bonus highest, 7–10 (210)
  • Stamina bonus highest, 6–10 (28)
  
  
  
  • Resilience bonus highest, 6–10 (418)

GalleryEdit