Call to Arms

Call to Arms summons an army right out of the blue to fight off enemies for a fee.

AppearancesEdit

Dragon Quest III HD-2D RemakeEdit

Call to Arms was retroactively added to the 2024 remake as a Merchant skill, learned at level 36 if their wisdom exceeds 96 points. It costs 1 MP and 50 Gold times the user's level to deal four Strike-element attacks at random monsters. The damage calculation is dependent on the target enemy's level, being 160~180% if the Merchant is at a lower level than the foe, 180~220% if the two are of the same level, and 220~240% if the Merchant is at a higher level.

Dragon Quest VI: Realms of RevelationEdit

Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.

Dragon Quest VII: Fragments of the Forgotten PastEdit

The skill can be learned by reaching rank 6 of the Malevolantern vocation, and damage is calculated the same was as before.

  • In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of jiggery-pokerers charging the enemy instead of a mere dust cloud.

In other languagesEdit

Language Translation Meaning
  Español castellanoLlamar a las armasCall to arms
  Español latinoamericanoLlamado a las armasCall to arms
  FrançaisAppel aux armesCall to arms
  DeutschWaffenrufCall to arms
  ItalianoChiamata alle armiCall to arms
  한국어군대 부르기, Gundae BureugiCalling the army
  简体中文召唤军队, Zhàohuàn JūnduìSummon the army
  繁體中文召喚軍隊, Zhàohuàn JūnduìSummon the army

Battle visualsEdit