Dead resident
The Dead resident is a recurring monster that was first introduced in Dragon Quest VI: Realms of Revelation.
| Dragon Quest monster | |
|---|---|
| Dead resident | |
Art by Akira Toriyama | |
| Japanese | しのどれい |
| Romaji | Shi no dorei |
| First appearance | Dragon Quest VI |
| Old localization | None |
CharacteristicsEdit
Dead residents are dour undead soldiers holding a large bone that they use as a makeshift weapon. They're clad in light leather armour with only their skeletal faces on show. A rusty bronze ball is attached to their right leg, which they swing in such a way as to sweep opponents right off their feet.
AppearancesEdit
Dragon Quest VI: Realms of RevelationEdit
Dragon Quest XEdit
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Dragon Quest Monsters: The Dark PrinceEdit
| Icon | Family | Max HP* | Max MP* |
| 1,380 | 320 | ||
| Max Attack* | Max Defence * | Max Agility * | Max Wisdom * |
| 600 | 410 | 530 | 390 |
| Bestiary No. | #449 |
| Rank | E |
| In-game description | Even after being worked to death, these poor wretches can't seem to catch a break. When forced to fight, they used the iron ball shackled to their ankle to attack, while also unleashing a cavalclade of curses |
| Talents | Thrill-Seeker (lv. 1) Bedazzlement Blocker (lv. 20) HP Booster I (lv. 40) |
| Guaranteed traits | Critical Moment (lv. 1) Agent of Chaos (lv. 20) Ultra Crafty Spellbinder (lv. 40) |
| Large-size exclusive traits | Tactical Genius (lv. 1) Close Scraper (lv. 1) Ultra Crafty Whacker (lv. 60) |
| Habitat | Circle of Conquest - Middle & Upper Echelon ( ) |
| Items | Manky meat (Common) Master thief's monocole (Rare) |
| Synthesis chart | X |
| Notable synthesis | |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| -25% | 0% | 25% | 50% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 0% | 50% | 0% | 0% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 50% | 25% | -25% | 0% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 0% | 50% | 0% | 50% |
| Sleep Resistance * | Stun Resistance * | ||
| 0% | 0% | ||
| Instant Death Resistance * | |||
| 50% | |||