Hold Fire
Hold Fire is a Fire-element skill that requires the user store up energy for one turn before unleashing it in a miniature sun.
Hold Fire | |
---|---|
Japanese | 終末の炎 |
Rōmaji | Shūmatsu no honō |
Type | Offensive |
Older names | None |
Localization historyEdit
Hold Fire was previously localized as Final Flame, a more literal translation of 終末の炎. Interestingly, this second localization name still works as a pun in reference to the fact that Calasmos had to literally hold the Final Flame above his head before launching the attack.
AppearancesEdit
Dragon Quest Monsters: The Dark PrinceEdit
Hold Fire costs 52 MP and deals a fixed range of 300~400 Fire damage to all enemies, with a chance to stun for 1 turn. It is learned exclusively through the Calasmos talent.
TriviaEdit
- The damage range of 300~400 is the same as Big Banga's in that skill's first two appearances.