Maulrus

The Maulrus is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.

It is a purple seafaring variant of the Tuskateer.

CharacteristicsEdit

Maulruses are burly anthropomorphic walruses with golden tusks whose bodies are covered in a thick purple hide. In an unused sprite for the NES version, it originally had a grey hide with white tusks. The pinnipeds can only be encountered at sea and their bulk allows them to slowly recover from their injuries in battle. In spinoff games, the Maulrus has gained an affinity with ice attacks.

AppearancesEdit

Dragon Quest IV: Chapters of the ChosenEdit

Maulrus (シーライオン Shīraion) 
Original (NES)
Sprite HP MP Attack
  150 0 98
Defense Agility Experience Gold
50 30 140 80
Bestiary No. #184
Spell(s) None
Skill(s) Recovers 20 HP per turn.
Flee
Location(s) Ocean near Zamoksva. (Chapters 5 & 6)
Item Dropped Icicle dirk1256
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance *
064 0% 25% 25%
Crack Resistance * Woosh Resistance * Zap Resistance * Drain Magic Resistance
25% 0% 0% 100%
Whack Resistance * Kamikazee Bracer Resistance Poof Resistance Fuddle Resistance
50% 25% 100% 100%
Snooze Resistance Dazzle Resistance Sap Resistance * Fizzle Resistance
25% 50% 25% 100%
Remakes (PSX, DS, Mobile)
Sprites Notable Changes
  Only appears in remade versions of the game.


Dragon Quest TactEdit

Maulrus appears as an A-rank monster of the Nature family on a banner alongside Gracos as part of the 1-Year Wrap Party post-anniversary event. It can participate in the King kelp's Battle Road as a party member.

Maulrus (シーライオン Shīraion) 
Stats


 
Family Rank Role
 
Nature
   
Attack
Max Level HP MP Move
120 980 241 2
Attack Defense Agility Wisdom Weight
516 361 356 138 35
Basic Skills
First Second Third
Tackle Swordbreaker* Ice Stomp*
Awakening Skills
First Second Third
Rare Muster Strength/Stats Up Frizz Res +25/Stats Up Ice Stomp Potency +5%/Stats Up
Fourth Fifth
Sizz Res +25/Stats Up Ice Stomp Potency +5%/Stats Up
Leader Perks
First
Raises physical potency of Nature family allies by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 ATK +10 Ice Stomp Potency +2%
Perk Details
First
Rare Muster Strength: Rarely grants x1.5 physical potency/effects for 1 turn at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal



Related monstersEdit

TriviaEdit

GalleryEdit