Meathead

Meathead (ちからじまん chikarajiman, translated as jock in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.

AppearancesEdit

Main seriesEdit

Dragon Quest III remakesEdit

In the Dragon Quest III remakes, meathead is a personality that improves strength growth, but reduces agility, wisdom, and luck growth.

The hero cannot become a meathead at the start of the game.

Other party members have a chance to be a meathead when recruited as any class, depending on their stat bonuses.

Class / gender Stat bonuses for meathead (chance)
  
  • Strength bonus highest, 11+ (49)
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 7–10 (13)
  
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (13)
  • Strength bonus highest, 7–10 (14)
  
  • Strength bonus highest, 11+ (47)
  • Strength bonus highest, 7–10 (310)
  
  • Strength bonus highest, 11+ (25)
  • Strength bonus highest, 7–10 (310)
 
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (617)
 
  • Resilience bonus highest, ≤5, strength bonus second (513)
  • Strength bonus highest, 11+ (623)
  
  • Strength bonus highest, 11+ (617)
  
  • Strength bonus highest, 11+ (623)

An existing character becomes a meathead permanently by reading the Diary of a Hardman book, or temporarily while wearing the strength ring accessory.