Dragon Quest: Difference between revisions

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===Influence on the Video Game Industry===
===Influence on the Video Game Industry===
[[File:DQI + II Hero.png|right|border|200px]]
[[File:DQI + II Hero.png|right|thumb|''Dragon Quest'' allowed players to assume the role of a [[Hero (Dragon Quest)|hero]] and live out his adventure.|200px]]
Before the release of ''Dragon Quest'', the video game marketplace consisted of fast-paced, reflex dependent action titles. The majority of these were originally developed as arcade quarter-munchers, and retained the immense difficulty of such even when ported to a home console. Storytelling was sparse, if text was even programmed into a game, and titles relied on the player's imagination to fill in the gaps.
Before the release of ''Dragon Quest'', the video game marketplace consisted of fast-paced, reflex dependent action titles. The majority of these were originally developed as arcade quarter-munchers, and retained the immense difficulty of such even when ported to a home console. Storytelling was sparse, if text was even programmed into a game, and titles relied on the player's imagination to fill in the gaps.


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