Damdara: Difference between revisions

71 bytes added ,  22:52, 16 July 2024
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{{ItemShop/Start|float=left}}
{{ItemShop/Start|float=left}}
{{ItemShop/Item|name=Zombiesbane|price=9,800|attributes=Attack +67}}
{{ItemShop/Item|name=Zombiesbane|display='''[[Zombiesbane (Weapon)|Zombiesbane]]'''|price=9,800|attributes=Attack +67}}
{{ItemShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}}
{{ItemShop/Item|name=Staff of sentencing|price=2,700|attributes=Attack +37}}
{{ItemShop/Item|name=Magic vestment|price=4,400|attributes=Defence +30}}
{{ItemShop/Item|name=Magic vestment|price=4,400|attributes=Defence +30}}
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==={{DQ11}}===
==={{DQ11}}===
The {{Luminary}} ventures to Damdara through the [[Echo Chamber]]. The town is full of the ghosts of the citizens killed by the [[Knight aberrant]], who rules over the ruins with an iron fist. To put the spirits to rest, the tin tyrant must be slain. The exact time of the {{Luminary}}'s visit is not made clear, as the knight would either have to be replaced or revived once killed if the time is before the original game, and no {{MFamilies}}s remain in [[Alefgard]] once the [[Dragonlord]] is defeated if it takes place after.
The {{Luminary}} ventures to Damdara through the [[Echo Chamber]]. The town is full of the ghosts of the citizens killed by the [[Knight aberrant]], who rules over the ruins with an iron fist. To put the spirits to rest, the tin tyrant must be slain. The exact time of the {{Luminary}}'s visit is not made clear, as the [[Knight aberrant|Knight]] would either have to be replaced or revived once killed if the time is before the original game, and no {{MFamilies}}s remain in [[Alefgard]] once the [[Dragonlord]] is defeated if it takes place after.


==={{DQTact}}===
==={{DQTact}}===
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