Template:LockedDoor
The LockedDoor template is used to display locked doors at various locations in Dragon Quest games.
UsageEdit
In almost all cases, using this template should be preceded by a Locked Doors heading on the article it is being transcluded onto. This is because there is no label marking the table as locked door data within this template. This is consistent with other location templates.
HeaderEdit
A header call to this template should be the first usage of this template on any page.
{{LockedDoor|header|title={{Dragon Quest IV}}|subtitle={{NES}}}}
- header: A required parameter which marks this as the start of a locked door table.
- collapsed: An optional parameter which will cause the table to be collapsed on page load.
- title: A required parameter specifying the title of the table. For articles with more than one table, this should be a link to the specific game it represents. Otherwise, it should just be "Locked Doors".
- subtitle: An optional subtitle. Typically will be the console version (i.e. GBC)
EntriesEdit
Each entry in the locked door table is represented by a single template call.
{{LockedDoor|entry|keytype=[[Silver Key]]|info=B2 left corner|game={{Dragon Warrior}}|console={{NES}}}}
- entry: A required parameter which marks this as a single locked door table entry.
- keytype: The type of key this door requires to be opened. Should be an interwiki link to the key article.
- info: General info about the location of the door.
Edit
The footer call marks the end of the LockedDoor table.
{{LockedDoor|footer}}
- footer: A required parameter marking the template as the footer.
ExampleEdit
SampleEdit
Dragon Quest III (NES) | |
---|---|
Key Type | Info |
Silver Key | B2 bottom right corner |
Ultimate Key | In throne room |
CodeEdit
{{LockedDoor|header|title={{Dragon Quest III}}|subtitle={{NES}}}} {{LockedDoor|entry|keytype=[[Silver Key]]|info=B2 bottom right corner}} {{LockedDoor|entry|keytype=[[Ultimate Key]]|info=In throne room}} {{LockedDoor|footer}}