Tower sentry

The Tower sentry is a boss encountered in Dragon Quest VI: Realms of Revelation.

CharacteristicsEdit

Armed with a hefty halberd and spooky skull embossed shield, the Tower sentry can be a tough tussle. Saving his strength for several turns allows him to deal devastating big blows. In Gardsbane Tower, the Tower sentry gives you the option of going up against him or going around. This is a ruse however, as he will simply challenge you anyway if you take the longer route.

AppearancesEdit

Dragon Quest VI: Realms of RevelationEdit

Tower sentry
Original (SFC)
Sprite
 
Bestiary No.
Unnumbered boss
Recruit Rate
N/A
Experience *
95
Gold
0
HP *
150
MP
0
Attack
34
Defence
32
Agility
22
Evasion
164
Spell(s)
None
Skill(s)
Muster Strength
Location(s)
Gardsbane Tower
Item(s) dropped
Medicinal herb132
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
0%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Notable Changes
None


Related EnemiesEdit

TriviaEdit

  • Once the Tower sentry is defeated in battle, his sprite will disappear and he cannot be interacted with again. This contrasts heavily with other human opponents in Dragon Quest VI, who all have post-fight dialogue.