Killing machine
Dragon Quest monster | |
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Killing machine | |
File:DQII Killing Machine.png Art by Akira Toriyama | |
Japanese | キラーマシン |
Romaji | Kirā mashin |
First appearance | Dragon Quest II |
Old localization | Attackbot, roboster |
The Killing Machine is a recurring enemy in the Dragon Quest series. First introduced in Dragon Quest II, it is a quadrupedal robot and one of the few mechanical monsters featured in the series.
Characteristics
Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.
Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before Dragon Quest VIII gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.
Appearances
Dragon Quest II
Sprite | HP | MP | Attack |
120 | 0 | 115 | |
Defense | Agility | Experience | Gold |
230 | 90 | 523 | 120 |
Abilities | None |
Location(s) | Cave to Rendarak |
Item Dropped | Steel shield (1⁄16) |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 7⁄7 | 2⁄7 | 7⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 0⁄7 |
Sprites | HP | MP | Attack |
90 | 0 | 115 | |
Defense | Agility | Experience | Gold |
150 | 80 | 554 | 120 |
Abilities | None |
Location(s) | Cave to Rendarak |
Item Dropped | Steel shield (1⁄16) |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 7⁄7 | 1⁄7 | 7⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 0⁄7 |
Dragon Quest V
The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by Nimzo as reinforcements. It is possible to recruit a killing machine for the team, though the odds of one wanting to join the player are extremely low.
Sprite | HP | MP | Attack | Defense |
179 | 0 | 185 | 185 | |
Agility | Experience | Gold | Tame Rate | |
98 | 633 | 74 | 1/256 |
Bestiary No. | 165 |
Spell(s) | None |
Skill(s) | Always acts twice Flails weapon (125% damage) Slashes character (125% damage) |
Location(s) | Nadiria Mt. Zugzwang |
Item dropped | Spiked armour1⁄32 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0/64 | 20% | 20% | 20% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
100% | 100% | 100% | 100% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
100% | 100% | 100% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
20% | 100% | 67% | 100% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
67% | 0% | 100% | 100% | |
PS2 model | DS & Mobile sprite |
Dragon Quest VIII
Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.
Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.
Sprite | HP | MP | Attack |
165 | 0 | 158 | |
Defense | Agility | Experience | Gold |
146 | 90 | 315 | 58 |
Bestiary no. | 168 |
Family | Machine |
In-game description | Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated. |
Spell(s) | None |
Skill(s) | Fire an arrow (125%) Kacrackle Slash Laser strike (50~60) Slash violently (125%) |
Location(s) | Blizzard Peaks Dragon Graveyard |
Item(s) dropped | Iron cuirass1⁄64 Steel broadsword1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 50% | 50% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
50% | 0% | 50% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 100% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 100% | 0% |
Dragon Quest IX
#087 - Killing Machine | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Iron nails (common, 1/16) Seed of agility (rare, 1/256) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Gittish Empire Gittingham Palace Tower of Nod Djust Desert (high ground) Grotto | ||||||||||||||||||||||||||||||||||||||||||
Family | Machine | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 087 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Description | These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities. Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time. |
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
40 | 3/5 | 1/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
2/5 | 2/5 | 5/5 | 5/5 |
Family | Material |
In-game description | |
Abilities | SquallHit, RainSlash, BiAttack |
Habitat | Bazaar Gate #2 |
Breeding chart | Material family x Grizzly, GulpBeast, KingLeo, SkulRider, Trumpeter |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Weak | Weak | Weak |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Strong | Strong | Weak | None |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
Weak | None | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | Strong | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
None | Strong | Weak | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | Strong | None |
Decelerate Resistance * | Curse Resistance | ||
None | Weak |
Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.
Dragon Quest Monsters 2
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Dragon Quest Monsters: Caravan Heart
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Dragon Quest Monsters: Joker
Appearing as rank S members of the material family, killing machines can be made by synthesizing either a phantom swordsman or mechan-o'-wyrm with a hunter mech. They are one of the select few monsters with the Double Trouble trait, a trait that enables them to perform an additional attack in a single round if they are not issued a direct order or perform a move with special priority such as Mercurial Thrust.
Dragon Quest Monsters: Joker 2
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Dragon Quest Monsters: Joker 2 Professional
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Dragon Quest Heroes: Rocket Slime
Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in Dragon Quest VIII. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model | Experience | Gold |
64 | 64g |
List No. | 018 |
Field Notes | Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes. |
Location(s) | Big-Eye Boulevard (Grudge Match: Blue Behemoth), Cyclops City (Showdown: Terracotta Titan), Dawnsholm (Recruit), Dual Duel Dell (Grudge Match: Devilish Duo), The Shrine of Scales (Captain) |
Item(s) Dropped | Platinum ore, Mirrorstone |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
2821 | 278g | Yes |
List No. | 075 |
Field Notes | Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes. |
Location(s) | Battle of Mt. Neverest, The Frosty Foothills |
Item(s) Dropped | Celestial skein, Mirrorstone |
Dragon Quest Builders
Related Monsters
Similar species
Close Cousins
Gallery
Angelo wielding the Robo-Bow.