Antimagic (skill)
Antimagic is a skill in Dragon Quest Monsters: Joker. It is learned by the Black dragon and Gryphon. It can be upgraded to Antimagic II.
Antimagic
| Ability | Skill Points |
|---|---|
| Fizzle | 5 |
| Magic Frailty | 10 |
| Ping | 18 |
| Dim | 26 |
| Magic Barrier | 38 |
| Stupefying Strike | 46 |
| Bounce | 56 |
| Dim Guard | 65 |
| Fizzle Guard | 75 |
Antimagic II
| Ability | Skill Points |
|---|---|
| Kafizzle | 5 |
| Magic Frailty | 10 |
| Magic Barrier | 25 |
| Stupefying Strike | 35 |
| Bounce | 49 |
| Kadim | 65 |
| Kaping | 81 |
| Dim Guard | 90 |
| Fizzle Guard | 100 |