Zoma
"All shall know despair! All shall kneel! All shall gives their lives in sacrifice to my glory! For i am Zoma, Bringer of oblivion!"
Zoma | |
Dragon Quest III: The Seeds of Salvation | |
Japanese name | ゾーマ |
Romaji | Zōma |
Title | Master Archfiend |
Race | Demon |
Age | Ageless |
Zoma, the Master Archfiend of the Dark World, is the final villain and chief antagonist of Dragon Quest III: The Seeds of Salvation.
Appearance and personality
Zoma is a blue demon dressed in the golden robes of an emperor and wearing a purple cape that attaches to his shoulders in large horizontal pads. A red, white, and black banner covers his torso as well as his knees, and wraps around his neck as a large collar. His face is skeletal with tight skin and an open nasal cavity. His skull is disproportional to his body, featuring a massive eye in the center and two large, upwards curving horns on both sides.
Zoma is a demon of unfathomable power, whose sorcery is so great that he was able to imprison the kingdom of Alefgard in a shroud of eternal night. Due to this, he was able to sustain himself on the despair of the people trapped within, bolstering his physical might so much that he was able to shatter a sword made of Orichalcum, albeit after a prolonged effort of three years. His incredible strength is supported by a mastery of ice magic and freezing breath, and it is said that the very air becomes chilled by his mere presence. Zoma is also the first boss in the series to make use of the infamous Disruptive Wave technique, stripping his enemies of any support spells.
The Archfiend resides in his Citadel in Alefgard, where he feeds on the fear and despair of the kingdom's inhabitants and cloaking himself in an impenetrable shroud of darkness that no spell can pierce. However, Zoma is weakened by the Sphere of Light and the shroud is destroyed when the ball is used in battle. Upon being defeated by the Hero (as well as Terry in DQM), Zoma mockingly congratulates his vanquisher but warns that his death will not bring an end to the world's suffering, and that a new evil shall arise to take his place long after the Hero has died. He is proven correct that the darkness yet to come will throw Alefgard into despair, but failed to realize that the lineage of heroes will resurface to restore light to the world.
Appearances
Dragon Quest III: The Seeds of Salvation
Near the end of the game, Zoma is revealed to be the master of the archfiend Baramos, whom had been previously alluded to as the final boss to the game. Upon the death of his chief servant, Zoma's voice roars throughout the throne room of Aliahan castle, stating that his intent to plunge the "world of light" into darkness and that the Hero is a fool for assuming that he had won peace. This proclamation sends the king of Aliahan into a deep despair, forbidding the Hero and company from speaking of Zoma.
Zoma is on the basement floor of his castle along with three sub-bosses--the King Hydra along with the ghost and the skeleton of Baramos. He approaches and berates to the Hero prior to allowing his three subordinates to fight the hero's party before him.
Sprite | Level | HP | MP | |
63 | 1023 | 255 | ||
Attack | Defense | Agility | Experience | Gold |
360 | 200 | 80 | 0 | 0 |
Bestiary No. | 134 |
Spell(s) | Kacrackle |
Skill(s) | Acts twice per turn C-c-cold Breath Disruptive Wave Recovers 90~110 HP per turn |
Location(s) | Zoma's Citadel |
Item Dropped |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 0% | 100% | 70% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 100% | 100% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 0% | 100% |
Sprite | Level | HP | MP | |
63 | 1023 | 255 | ||
Attack | Defense | Agility | Experience | Gold |
500 | 350 | 255 | 0 | 0 |
Bestiary No. | 134 |
Spell(s) | Kacrackle Bounce |
Skill(s) | Acts twice per turn C-c-cold Breath Disruptive Wave Recovers 90~110 HP per turn |
Location(s) | Zoma's Castle |
Item Dropped | None |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 100% | 100% | 100% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
100% | 100% | 100% | 100% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 100% | 100% |
Remove his shield immediately with the Sphere of Light; without it, Zoma is immune to everything you can throw at him. On top of this, he will regenerate 90~110 HP per round, minimizing any damage players can inflict between healing sessions.
Once the cloak of ice is removed, Zoma's defensive capabilities will plummet considerably: Sap, Zap, and all forms of fire will hit 100% of the time, and his regeneration will be nixed. Woosh spells have a 30% chance to connect, but a priest is better off casting healing spells to inflict damage when they aren't restoring the party.
Dragon Quest IX: Sentinels of the Starry Skies
Zoma | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Mini medal (common, 100%) Silver Orb (rare, 5%-10%) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Grotto | ||||||||||||||||||||||||||||||||||||||||||
Family | ??? | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Description | "A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." |
Additional Attributes | ||||||
---|---|---|---|---|---|---|
Fire | Ice | Wind | Earth | Light | Dark | |
100 | 50 | 150 | 100 | 150 | 100 | |
Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
100 | 0 | 25 | 0 | 100 | 0 | |
Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
0 | 0 | 0 | 0 | 5 | 25 | |
Blunt | Sap | Decelerate | ||||
5 | 15 | 75 |
Zoma appears as a Legacy Boss, obtained after completing Quest #167 (or received at special events). He is enraged anytime a character is revived.
Treasure
|
Skills
|
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
70 | 3/5 | 5/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
5/5 | 2/5 | 5/5 | 5/5 |
Family | ??? |
In-game description | The source of all evil |
Abilities | FrigidAir, DeMagic, BigBang |
Habitat | Gate of Control |
Breeding chart | DracoLord (either form) x Sidoh |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Strong | Strong | Immune |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Strong | Immune | Strong |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
Weak | Weak | Strong | Immune |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | Immune | Immune |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Immune | Immune | Immune | Immune |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
Immune | Immune | Immune | Immune |
Decelerate Resistance * | Curse Resistance | ||
Immune | Immune |
In this game, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in Dragon Quest III.
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
70 | 7/10 | 9/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
8/10 | 6/10 | 7/10 | 7/10 |
Family | ??? |
In-game description | |
Abilities | BigBang, DeMagic, FrigidAir |
Habitat | |
Breeding chart | DracoLord, DracoLord (Dragon) x Sidoh |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Strong | Strong | Immune |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Strong | Immune | Strong |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Strong | Weak | Weak | Strong |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
Immune | Immune | Immune | Immune |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Immune | Immune | Immune | Immune |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
Immune | Immune | Immune | Immune |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
Immune | Immune | Immune |
Dragon Quest Monsters: Joker
Zoma | |
---|---|
Family | Demon |
Rank | X |
Description | The vast powers wielded by this dark lord strike fear into even spirits of darkness. |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Double Trouble |
Resistances | Vulnerable to Zap, Whackproof, Fizzleproof |
Skill | Ice II |
Location | - |
Breeding chart | Malroth x Wight king, Dullahan, or Bone baron |
Dragon Quest Monsters: Joker 2
Zoma | |
---|---|
Family | ??? |
Rank | ??? |
Size | S |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Bouncer, Tactical Trooper |
Resistances | Vulnerable to Zap and Inaction, Immune to Whack and Fizzle |
Skill | Zoma |
Location | - |
Breeding chart | Malroth x Captain Crow, Dullahan, or Wight king |
Dragon Quest Monsters: Terry's Wonderland 3D
In this game, Zoma's role is the same as it was supposed in the first Monsters.
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
Zoma is bred from Dracolord (Either Form) and Sidoh. It can be bred with Nimzo (Either Form) to make Mortamor or bred with Psycho Psaro to upgrade it to Asura Zoma
Dragon Quest Monsters: Super Light
This article is a stub. You can help by expanding it. |
Dragon Quest Monster Battle Road Victory
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Beating Zoma will unlock the costumes from Dragon Quest III for both Luceus and Aurora.
Model | Experience | Gold |
1999 | 777g |
List No. | 107 |
Field Notes | A self-appointed doyen among demons, whose enchanted apparel protects him from all attacks. Legends tell of how he plotted to rob the world of light, and plunge it into everlasting darkness. |
Location(s) | City of Sorrows - Lair of the Lord of Darkness (awarded Erdrick’s orb) |
Item(s) Dropped | None |
Dragon Quest of the Stars
Zoma appears once more as the final boss of the III scenario section.
Dragon Quest Rivals
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Zoma appears as a S-rank monster of the ??? family as part of the limited Dragon Quest III event, appearing on his own banner alongside Boss Troll. He can learn Frigid Breath, Psycannon, and Glacial Doom naturally. Zoma's personal skill Dark Robes reduces damage taken by 20% for 3 turns at the start of battle and his Leader Perk raises Crack-type potency for allies by 20% in a 5x5 square around him, including himself. He can be faced in the event quest Chapter 5, Episode 4: Archfiend Zoma, as well as his own boss battle. Zoma can also take part in Skelegon's Battle Road as a party member.
Trivia
- In the original version of III, Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the SNES remake.
See also
Gallery
Erdrick Trilogy artwork, Nintendo Switch.
Appearance in Dragon Quest of the Stars.
Official art for Kenshin Dragon Quest.
Zoma as he appears in Dragon Quest Tact.