Call to Arms
From Dragon Quest Wiki
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Call to Arms | |
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Japanese | ぐんたいよび |
Type | Skill |
Older names | CallArmy |
Call to Arms summons an army right out of the blue to fight off enemies for a fee.
Contents
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Call to Arms was retroactively added to the 2024 remake as a Merchant skill. It costs 1 MP and 50 Gold times the user's level.
Dragon Quest VI: Realms of Revelation[edit]
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
The skill can be learned by reaching rank 6 of the Malevolantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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