Hero (vocation)

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Revision as of 08:27, 12 September 2015 by Follower of Light (talk | contribs) (Undo revision 61851 by 73.219.105.120 (talk))

The Hero is a character class in the Dragon Quest series.

Dragon Quest III

The Hero class is available to only the Hero. It has access to some spells the other classes don't.

Dragon Quest VI

The Hero class requires Gladiator, Ranger, Sage and Luminary classes to unlock. With one exception: The Hero only needs one of the four vocations to access this class.

Stat Changes

Statistics Change
Battles to Master 150
Strength +10%
Wisdom +15%
Style +15%
Max HP +10%
Max MP +10%
Trait HP regeneration per round, up to 80 depending on rank.
Mastery Bonus +40 Max MP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Village Hero Kaclang 1 Party Turns the party to steel, impervious to outside influence. 2
2 Town Hero Disruptive Wave 8 All enemies A brilliant wave that eliminates magical effects from all enemies. 0
3 City Hero Zap 20 All enemies Calls down lightning on all enemies. 8
4 National Hero Kazap 40 Enemy group Calls down powerful thunderbolts on a group of enemies. 15
5 Continental Hero Meditation 60 Self Become at one with the self to regain stamina. 0
6 World Hero Gigaslash 90 Enemy group A legendary sword technique for cutting down a group of enemies. 20
7 Super Hero Lightning Storm 120 All enemies Strikes down enemies with mighty thunderbolts. 25
8 Legendary Hero Kazapple 150 One enemy Draws on the party's combined power to zap a single enemy. 10

Dragon Quest VII

The Hero class draws on the power of heroes past in order to save the world. The Hero regains HP every round. The higher the tier level, the more HP regained. In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class. The player can also obtain a Hero Heart from defeating God in 19 turns or less.

Stat Changes

Statistics Change
Battles to Master 200
Strength +10 Percent
Agility Null
Guard Null
Intelligence +15 Percent
Appearance +10 Percent
Max HP +10 Percent
Max MP +10 Percent
Mastery Bonus +31 Bonus to HP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Archetype Nothing 0
2 Defender Kaclang 8 All Allies Turns all allies to iron, preventing them from being attacked but also prevents them from attacking 2
3 Paragon Kazing 20 One Ally Revives one fallen ally with full HP 15
4 Savior Zap 50 All Enemies Causes ~80HP damage in electric damage 6
5 Guardian Disruptive Wave 80 All Enemies Removes all positive statuses from all enemies 0
6 Avatar Kazap 110 One Group Causes ~200 HP in electric damage to one group of enemies 15
7 Legend Gigaslash 150 One Group Does ~400 HP damage to one group of enemies 15
8 Chosen One Kazapple 200 One Enemy Takes 10 MP from other party members, causes ~600 HP in electric damage All
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