Absorb Magic

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Revision as of 14:53, 9 May 2020 by TwoHeadedGiraffe (talk | contribs) (Added Monsters 1-2 information)

Absorb Magic is a spell in the Dragon Quest Series. It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.

The recurring armor piece Glombolero sometimes duplicates this effect.

Appearances

Dragon Quest V

Name Level
Goodybag 4
King cureslime 5
Mudraker 10
Hero 18
Magic marionette 18
Prestidigitator 24
Pip fighter 25

Dragon Quest VI

Absorb Magic is granted by the first rank of the Sage vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.

Dragon Quest X

Dragon Quest Monsters

Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 intelligence.

Dragon Quest Monsters 2

TakeMagic now requires 94 intelligence to learn.