Acceleratle: Difference between revisions

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'''Acceleratle''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It increases the agility of every member of the party.
'''Acceleratle''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It increases the agility of every member of the party.  


==Appearances==
==Appearances==
===''[[Dragon Quest III]]''===
===''[[Dragon Quest III]]''===
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current agility for 6~9 turns--capping at 255. Despite agility factoring into a character's total defence stat in ''III'', the spell will not change that value.
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current agility until the end of battles--capping at 255. Despite agility factoring into a character's total defence stat in all versions of ''III'', the spell will not change that value.


===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before.
Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before.  


===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
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==={{DQ11}}===
==={{DQ11}}===
{{Stub}}
[[Serena (Dragon Quest XI)|Serena]] and [[Sylvando]] will learn acceleratle at level 17 and 15. It costs 4 MP to cast, and will increase a character's agility by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.
 
==={{DQM}}===
Called SpeedUp in this game, it is an upgraded form of [[Speed]]. Speed grows into SpeedUp when the monster reaches level 5 with 24 MP and 20 intelligence.
 
==={{DQM2}}===
SpeedUp now requires 36 intelligence to learn.


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
Acceleratle is available to the [[Hero (Super Smash Bros.)|Hero]] via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase the speed of his movements (including attacks) but also increase the amount of knockback he suffers when struck.
Acceleratle is available to the [[Hero (Super Smash Bros.)|Hero]] via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase the speed of his movements but also increase the amount of knockback he suffers when struck.


==See Also==
==See Also==

Revision as of 16:54, 10 May 2020

Acceleratle is a recurring spell in the Dragon Quest series. It increases the agility of every member of the party.

Appearances

Dragon Quest III

Acceleratle is learned by Priests and Sages at level 5, and doubles a character's current agility until the end of battles--capping at 255. Despite agility factoring into a character's total defence stat in all versions of III, the spell will not change that value.

Dragon Quest IV

Acceleratle is learned by Borya at level 14, and possesses the same attributes as before.

Dragon Quest VIII

Acceleratle is learned by Jessica after investing 3 points into her Staff skill. The spell doubles a character's agility per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises evasion.

  • In the 3DS version, it is also learned by Red after investing 3 points into her Roguery skill.

Dragon Quest IX

Acceleratle is learned by mages at level 4 and armamentalists at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

Serena and Sylvando will learn acceleratle at level 17 and 15. It costs 4 MP to cast, and will increase a character's agility by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.

Dragon Quest Monsters

Called SpeedUp in this game, it is an upgraded form of Speed. Speed grows into SpeedUp when the monster reaches level 5 with 24 MP and 20 intelligence.

Dragon Quest Monsters 2

SpeedUp now requires 36 intelligence to learn.

Super Smash Bros. Ultimate

Acceleratle is available to the Hero via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase the speed of his movements but also increase the amount of knockback he suffers when struck.

See Also