Acceleratle: Difference between revisions
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'''Acceleratle''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It increases all party members agility | '''Acceleratle''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It increases all party members agility. | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest III]]=== | ===[[Dragon Quest III]]=== | ||
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character's current agility for 6~9 turns--capping at 255. Despite agility factoring into a character's total defence stat, the spell will not change that value. | |||
===[[Dragon Quest IV]]=== | ===[[Dragon Quest IV]]=== | ||
Acceleratle is learned by [[Borya]] at level 14. | Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before. | ||
===[[Dragon Quest VIII]]=== | ===[[Dragon Quest VIII]]=== | ||
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. | Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character's agility for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises [[stats|evasion]]. | ||
===[[Dragon Quest IX]]=== | ===[[Dragon Quest IX]]=== | ||
Acceleratle is learned by [[mage]]s at level 4 and [[armamentalist]]s at level 12. It costs 4 MP to cast. | Acceleratle is learned by [[mage]]s at level 4 and [[armamentalist]]s at level 12. It costs 4 MP to cast, and raises agility by 25% for 6~9 turns. | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] |
Revision as of 17:45, 18 December 2014
Acceleratle | |
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Japanese | ピオリム |
Rōmaji | Piorimu |
Type | Support |
Older names | SpeedUp |
Acceleratle is a recurring spell in the Dragon Quest Series. It increases all party members agility.
Appearances
Dragon Quest III
Acceleratle is learned by Priests and Sages at level 5, and doubles a character's current agility for 6~9 turns--capping at 255. Despite agility factoring into a character's total defence stat, the spell will not change that value.
Dragon Quest IV
Acceleratle is learned by Borya at level 14, and possesses the same attributes as before.
Dragon Quest VIII
Acceleratle is learned by Jessica after investing 3 points into her Staff skill. The spell doubles a character's agility for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises evasion.
Dragon Quest IX
Acceleratle is learned by mages at level 4 and armamentalists at level 12. It costs 4 MP to cast, and raises agility by 25% for 6~9 turns.