Acceleratle: Difference between revisions

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[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
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[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]

Revision as of 06:32, 16 April 2018

Acceleratle is a recurring spell in the Dragon Quest series. It increases the agility of every member of the party.

Appearances

Dragon Quest III

Acceleratle is learned by Priests and Sages at level 5, and doubles a character's current agility for 6~9 turns--capping at 255. Despite agility factoring into a character's total defence stat, the spell will not change that value.

Dragon Quest IV

Acceleratle is learned by Borya at level 14, and possesses the same attributes as before.

Dragon Quest VIII

Acceleratle is learned by Jessica after investing 3 points into her Staff skill. The spell doubles a character's agility for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises evasion.

  • In the 3DS version, it is also learned by Red after investing 3 points into her Roguery skill.

Dragon Quest IX

Acceleratle is learned by mages at level 4 and armamentalists at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns.

See Also