Acceleratle

From Dragon Quest Wiki
Revision as of 18:52, 16 November 2019 by Follower of Light (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Acceleratle is a recurring spell in the Dragon Quest series. It increases the agility of every member of the party.

Appearances[edit]

Dragon Quest III[edit]

Acceleratle is learned by Priests and Sages at level 5, and doubles a character's current agility until the end of battles--capping at 255. Despite agility factoring into a character's total defence stat in all versions of III, the spell will not change that value.

Dragon Quest IV[edit]

Acceleratle is learned by Borya at level 14, and possesses the same attributes as before.

Dragon Quest VIII[edit]

Acceleratle is learned by Jessica after investing 3 points into her Staff skill. The spell doubles a character's agility per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises evasion.

  • In the 3DS version, it is also learned by Red after investing 3 points into her Roguery skill.

Dragon Quest IX[edit]

Acceleratle is learned by mages at level 4 and armamentalists at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns.

Dragon Quest X[edit]

Dragon Quest XI[edit]

Serena and Sylvando will learn acceleratle at level 17 and 15. It costs 4 MP to cast, and will increase a character's agility by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.

Super Smash Bros. Ultimate[edit]

Acceleratle is available to the Hero via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase the speed of his movements but also increase the amount of knockback he suffers when struck.

See Also[edit]