Aishe: Difference between revisions

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If the player heads to [[Estard]] first and enter the Castle, Aira will tell the party that she feels as though she has been before even though she knows she hasn't. If the party talks to King Burns, he will ask Aira to look her in the eyes and ask if she recognizes her. Aira will respond that she doesn't.
If the player heads to [[Estard]] first and enter the Castle, Aira will tell the party that she feels as though she has been before even though she knows she hasn't. If the party talks to King Burns, he will ask Aira to look her in the eyes and ask if she recognizes her. Aira will respond that she doesn't.


==In Battle==
The party head to [[Mardra]] and find it a place dedicated to to the arts. They meet the Princess Michaela and tell her of their quest to find the Legendary Tula Player. Michaela responds that she will use her influence to organize a contest so that a Tula Player can be found. Aira leaves the Terra Tula with the princess and continue on their adventure.
Being the ritual Dancer of the Dejan tribe, it isn't surprising that Aira joins the party with the Dancer class already mastered. This, combined with her incredible sowrdmanship, makes her the ideal physical attacker of the group.


==Abilities==
Aira joins the party at level 21 and already several abilities learned.


{|width="100%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Skill/Spell</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP Required</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Twinhits</font>'''
|-
|21
|Fireball
|4
|One Group
|Hit one group of enemies for 20HP in fire damage
|No
|-
|21
|Fire Slash
|0
|One Enemy
|Adds fire damage to attack
|Yes
|-
|21
|K.O. Dance
|0
|All Enemies
|Attempts to kill all enemies with a terrifying dance
|No
|-
|21
|Panic Dance
|5
|One Group
|Causes confusion to one group of enemies
|No
|-
|21
|Parry Pass
|0
|Self
|Reflect any physical damage against the caster to another party member
|No
|-
|21
|Psyche Up
|0
|Self
|Charges up for next attack
|Yes
|-
|21
|Rob Dance
|0
|One Enemy
|Steals MP from one enemy
|No
|-
|22
|Life Song
|10
|All Allies
|Takes two turns. First turn, the spell is cast. Second turn, all allies may be revived with partial HP.
|No
|}
==Strategy==
Aira is able to equip most weapons and armors in the game. Because of this and her high strength increases, she is best suited to physical attacks.
Being the ritual Dancer of the Dejan tribe, it isn't surprising that Aira joins the party with the [[Dancer]] class already mastered. She joins the party as a three-star [[Soldier]]. The player should allow Aira to become a five-star Soldier so that she can use the skill Sword Dance, a powerful skill that attacks all enemies four times.
Because she already mastered the Dancer class, it would be a good idea to learn the [[Teen Idol]] class after mastering both the [[Bard]] and [[Jester]] classes.


==Name==
==Name==
The name Aira can be seen as a conglomeration of the Italian name Aria, meaning 'Song' or 'Melody' and the Japanese name Airi which means 'Love' and 'affection'.
The name Aira can be seen as a conglomeration of the Italian name Aria, meaning 'Song' or 'Melody' and the Japanese name Airi which means 'Love' and 'affection'.


==Trivia==
Because Aira joins the party with all of the Dancer's abilities and several levels for the Warrior, this makes it very easy for her to learn the SwordDance hybrid skill, regarded by fans as one of the most usefull abilities in the game.


{{DQVII}}
{{DQVII}}
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII characters]]